Difference between revisions of "Blood Price"

From Rusted Promises
Jump to: navigation, search
(Auto update)
 
(Auto update)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Mutantpower|name=Blood Price|desc= Using dark math, you draw upon your body's vitality to keep you going.|basepower=Lifetap Template|powertype=Betraying Unmodifiable EnergyRestore|target=Self NoAoE|slot=|energy=-5|charge=-1000|cooldown=10000|accuracy=75%|damageamount=37|damagetype=Critical|Status=100% chance of EnergyMod at magnitude 25 for 1 rounds.<br>100% chance of Energybreak at magnitude 10 for 10 rounds.<br>100% chance of Wound at magnitude 1 for 1 rounds.<br>|Upgrades=Cooldown by -2000<br>Damage by -6<br>EnergyBreakduration by 3<br>Energymodmag by 5}}[[Category:Critical powers]][[Category:Energybreak inflicting powers]][[Category:Energymod inflicting powers]][[Category:Wound inflicting powers]][[Category:Friendly powers]]
+
{{Mutantpower|name=Blood Price|desc= Using dark math, you draw upon your body's vitality to keep you going.|basepower=Lifetap Template|powertype=Betraying Unmodifiable EnergyRestore|target=Self NoAoE|slot=|energy=-5|charge=-1000|cooldown=10000|accuracy=75%|damageamount=30|damagetype=Critical|Status=100% chance of EnergyMod at magnitude 25 for 1 rounds.<br>100% chance of Energybreak at magnitude 10 for 10 rounds.<br>|Upgrades=Damage by -6<br>EnergyBreakduration by 3<br>Energymodmag by 5<br>Woundmag by -0.25}}[[Category:Critical powers]][[Category:Energybreak inflicting powers]][[Category:Energymod inflicting powers]][[Category:Friendly powers]]

Latest revision as of 00:02, 5 July 2014

Blood Price stats
Type Betraying Unmodifiable EnergyRestore Target Self NoAoE
Description Using dark math, you draw upon your body's vitality to keep you going.
Based on Lifetap Template Slot:
Cooldown 10000 Charge time
Energy
Accuracy 75%
Damage 30 Critical at level 0
Statuses
100% chance of EnergyMod at magnitude 25 for 1 rounds.
100% chance of Energybreak at magnitude 10 for 10 rounds.
Training Upgrades
Damage by -6
EnergyBreakduration by 3
Energymodmag by 5
Woundmag by -0.25
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Blood Price/Extra Notes Edit notes