Difference between revisions of "Automated Multiplayer Updates/2018 July"

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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Knockdown should be much more intuitive in its messages.&quot;
 
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Knockdown should be much more intuitive in its messages.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Just so folks know, the recent fix to low-charge powers mean AI that has you use a &#39;free&#39; power <span style="color:#00FF00">(</span>around -1000 charge<span style="color:#FF0000">)</span> power to prepare for a power right after it will fire the free one and then immediately launch into the next AI step without delay.&quot;

Revision as of 00:00, 5 July 2018


[Update] Nuku says, "Every point of regenerating lowers the threshold of mortal blows by 5%(40% to 35% at regenerating 1, for instance)"

[Update] Nuku says, "When taking mortal DoT damage, regenerating nips 10% off per point."

[Update] Nuku says, "For purposes of the maximum hp of an npc, their rank can only increase it. If it is below boss rank, they have standard amounts (for a boss). So a mook would hit weakly, but still have the hp of a boss. This affects pets."

[Update] Nuku says, "Flurry! HPBuffers once again work together to defray blows (testing needed to see if this is a horrible idea). HPBuffers gained from flurry have 'flurry' in the name, so they don't collide with a power that also has hpbuffer. Magnitude of hpbuffer gained from flurry increased by 100 X."

[Update] Nuku says, "Rather than stack all the hpbuffers, it will instead go through them starting from the SMALLEST hpbuffer and if that's not 20% of the remaining damage, it will then go to the next smallest, and so on, until it runs out of damage or hits a buffer at least 20% of the remaining damage."

[Update] Nuku says, "HPBuffer's cut off for searching raised to 30% from 20%."

[Update] Nuku says, "Mortal blows should now be much more informative."

[Update] Nuku says, "Hpbuffer by flurry reduced (from 100x yesteday's value to 50x)"

[Update] Nuku says, "Party is now more robust and will drag people from across the game if it has to to keep people together. This happens any time the leader moves."

[Update] Nuku says, "You can now use x of y to use x copies of y."

[Update] Nuku says, "Newest binary status couple is here for healgain, Healthy or Sick. While healthy, you gain +25% from direct heals. While sick, -20%. As usual, having both results in nothing special happening. (more code to come)"

[Update] Nuku says, "Healing, combat skill, does not place statuses on people anymore, rpinfo updated."

[Update] Nuku says, "Turn skipping debug removed."

[Update] Nuku says, "Front Row no longer gives areablock (as if anyone knows how that works anyway)"

[Update] Nuku says, "Front Row now causes you to take 5% less damage when covering per point."

[Update] Nuku says, "Areablock, as a status, is removed. Feel free to prod about getting it yanked off of any powers/things that have it."

[Update] Nuku says, "0 charge powers properly fire _immediately_."

[Update] Nuku says, "Powers properly fire instantly AND end your turn when they should."

[Update] Nuku says, "Healing combat skill now reduces the charge of anything with 'healing' in its type by 5% per. This 5% includes a +1000, so, say, you have healing 1 and a 0 charge power, it will be reduced to -50 charge, while a 500 charge power would be reduced to 425."

[Update] Nuku says, "Applied knockdown now has a few softcaps to limit how badly someone can be knocked flat."

[Update] Nuku says, "Knockdown should be much more intuitive in its messages."

[Update] Nuku says, "Just so folks know, the recent fix to low-charge powers mean AI that has you use a 'free' power (around -1000 charge) power to prepare for a power right after it will fire the free one and then immediately launch into the next AI step without delay."