Spirits

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Revision as of 20:02, 4 July 2013 by Valente (talk | contribs) (Pact)
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What are Spirits

Spirits are beings of great power, but also great focus. They exist by default in another layer of reality that only touches against our own. They can appear for short times, though usually only do so when called out to by mortal worshippers(termed Callers). There are many spirits, each tackling life's great mysteries with their own specialized lense. Unlike beings and Creators, they are not prone to trying to see things from any direction but their predetermined bias. A spirit of war sees war in everything, even love. Ask one for tips for courtship, and she will tell you how to conquer your would-be mate through a clever strategy designed to weaken his defenses and allow you to make a surprise attack on their heart, claiming ultimate victory. Spirits have strict hierarchies. Though they see all of one another as kins of varying strengths of bonds, they pay special attention to those they consider above or below themselves directly, and those they think are directly related. Earn favor with the superior of another spirit, and that spirit is likely to defer to you. Earn favor with the inferior of a spirit, and its superior may assume it can order you around and grow offended if you spurn it. Of course, starting from the bottom and working up is also a way to earn the alliance of powerful spirits that may otherwise never directly deal with mortals at all.

How do Old Ones fit into this?

Old Ones are spirits. In times long past, all spirits were part of the same court, but some strayed from the path set by the court. They became 'lost' and eventually a blight on the world. They were eventually defeated, and imprisoned on the moon to slumber for an eternity, until calamity destroyed it, releasing them. The Old Ones can be dealt with just as any other spirit, though their terms tend to be quite insidious and unfavorable. They tend to prey on those suffering from strong emotions that make them vulnerable to their honeyed words of power enough to ignore the downsides offered in the soul binding contract.

What's a soul binding contract?

To make a contract, a spirit will offer a path to a supplicant. It comes in several parts

  • A bid. A bidding is a general purpose, for example: I bid you to battle. I bid you to protect. I bid you to learn.
    • It tends to be one word, and emphasizes the primary purpose of the spirit's bond with the mortal.
  • An Offer. This is what the spirit is giving the mortal in return for following the bid. For example: I offer you strength and guidance. I offer you protection. I offer you wisdom beyond your years.
  • A purpose. This tends to be a longer version of the bid, explaining what exactly the mortal will be doing. Example: You will be my spear, striking at the corruption, guided by my hands to lay telling blows and bring balance to the world.
  • A path. All spirits offer a path, explaining what is to come. Example: My path is one of pain and struggle, but you will protect your kin from worse.

The mortal is then presented with the choice to accept. If they do, the spirit invests them with power. This investment is a powerful experience, and leaves physical marks on the supplicant, making their allegiance much more clear. Old Ones tend to deform and defile those that pact with them, while other spirits emphasize aspects they value themselves.

Lastly, the vow: You are mine. I am yours. Call to me, and I will come. When I call, you will come.

When this is done, the mortal is now a caller of that spirit, and may conjure them at any time by speaking their name and wishing their presence clearly. This does work both ways. A spirit may demand the presence of their caller, drawing them across the world to serve them. Many spirits also gift their callers with small trinkets. Some have additional use, some are merely tokens of acceptance.

Multiple Contracts

Spirits are hesitant by default to accept a mortal who already has a contract and is walking another spirit's path. It is nearly impossible to walk two paths with full attention, so accepting such a mortal means accepting less than ideal. This does not mean it's impossible. The easiest way to forge multiple contracts is to stay within one hierarchy. Gaining contracts from other spirits who are above or below the first will be met with less resistance. Before one can even consider such things, one must prove themselves a worthy follower of the path they have chosen. No freshly inducted caller will be considered for a second path, and asking for another too soon after the last will be met with firm rebuff.

Some Spirits

Kendrac

Kendrac is a tall and imposing figure. He stands like a being of deer descent, with huge antlers. His fur is yellow, with bright green circles and patterns that carve into it in brilliant lines of unknown purpose. He speaks directly, if cryptically, and favors action over passive words. He is a warrior, and sees life as a challenge of strength. He is brother to Shaila, whom he protects and loves fiercely.

Pact

  • Bid: I bid you to battle.
  • Offer: I offer you strength and guidance.
  • Purpose: You will be my spear, striking at the corruption, guided by my hands to lay telling blows and bring balance to the world.
  • Gift: Kendrac gives half of his staff with a black blade at the end. This baton like stabbing and slashing weapon can be used to combat corruption. Stabbed into the corrupted, either defeated or willing to be cleansed, it drives the corruption from them. Note, it only performs this function once per mortal. If they fall to temptation a second time, death is the only cure Kendrac has for them
  • Mark: Kendrac's patterned fur is given to his mortal callers, layered on their fur, skin, feathers, or scales as available. Those who call to Kendrac find themselves feeling confident, even when faced with impossible odds. Fear does not easily claim them, in or out of battle, and they stride through life with head high.

Shaila

Shaila is a spirit of family and fertility. She is covered in blue/purple fur and has many tails. She can be seen as male or female at times, sometimes both. She is soft spoken and kindly. She favors mortals, seeing them all as her children to be protected. In female form, she is always pregnant. She loathes undeath, seeing it as perversion to the natural cycle of life, reproduction, and proper death.

Pact

  • Bid: I bid you to keep your people safe.
  • Offer: Allow me into you, and I will warm you. I will protect your child as my own, for it will be.
  • Purpose: You will serve me, but my needs are simple and kind. Oppose my lost kin and his foul undeath, shelter the young and those who take on the mantle of parent. Open your heart to family and be fruitful.
  • Gift: Shaila gifts with jewelry, each a unique representation of her favor with that mortal child. It has no effect save to serve as a sort of wedding ring, marking the spiritual wedding that has occurred.
  • Mark: Those pacted with Shaila tend to look very fertile. Females are wide of hip and chest, while males carry subtle scents that put those around them at ease. Those under her sway find becoming angry more difficult, as the world seems worthy of loving, even at its worst.