Automated Multiplayer Updates/2018 December

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[Update] Nuku says, "DoTs now display a message when they first land, letting you know how long/hard they hit for."

[Update] Nuku says, "Rank has less of an effect on NPC health amounts, positive and negative."

[Update] Nuku says, "The first time an enemy is gently tapped (or roughly ker-smacked on the head), they will gain an amount of damageresist based on their level and rank. This is given at most once per enemy (meaning buffclears that clear it will work). Base duration is 9999 rounds."

[Update] Nuku says, "Fixed a crasher in the power code that was mostly not player viewable. Yay stability."

[Update] Nuku says, "Confused, the status, is currently without function. This will change."

[Update] Nuku says, "Confusion recoded, please test."

[Update] Nuku says, "Confused is confirmed to be working properly, yay! Note, high ranked enemies are resistant to it (Rank 100 or less, normal (confused 10 = 10$ misfire). Rank 200 = 50%. Rank 500 = 20% and so on (Divide the odds by (Rank(min 100) / 100))"

[Update] Nuku says, "Rank 200 = 5% chance, oops. Rank 500 would be 2% odds of misfire."