Automated Multiplayer Updates/2017 June
[Update] Nuku says, "When dedicating, it will not offer to remove the ded unless you are actively that ded first. It will also not proceed if you lack the makolunardollars."
[Update] Nuku says, "You should not be able to vote on your own requests."
[Update] Nuku says, "You should not be able to vote on your own requests."
[Update] Nuku says, "You can now vote in favor/against requests from the web."
[Update] Script-Kitty Fauna says, "We can now set modifiers to require or exclude specific base items."
[Update] Code Worker Miorna says, "Critical error in give command found and fixed. Should no longer prevent giving money, tokens, premium currency or, in FS, builder nanites."
[Update] Code Worker Miorna says, "Update on last update, that includes salvage as well."
[Update] IKEA-mancer Damaged says, "Patreon service speed doubled!"
[Update] Nuku says, "You can now renew patrol to blow 10% charge to regain a patrol point."
[Update] Nuku says, "The test command, for crafting, no longer cares if you actually have a recipe or not. It will inform you if you are lacking it, but will run the test anyway and give you the stats."
[Update] Nuku says, "Oops, mistake fixed last time, now you really can test recipes/mods you don't have."
[Update] Nuku says, "You can now test (recipe)=(mod 1),(mod 2),... #makers to get a list of all crafters that are available to commission who can make what you want!"
[Update] Nuku says, "If you do a search for a recipe that more than 20 makers can make, it will only show 20 results, and will skip crafters on cooldown."
[Update] Nuku says, "In the name of fairness, the pool of crafters will be shuffled around randomly before picking the first 20 to display."
[Update] Nuku says, "test (stuff) #makers now leaves out people more than a week offline, but only ONLY if there are more than 20 results. If there are 20- results, they will be displayed, just like people on cooldown. Better idle results than no results at all, right?"
[Update] Script-Kitty Fauna says, "Recipes can now be given a 'precious' prop, which will translate directly to the crafted item being a precious item of that type."
[Update] Nuku says, "In theory, if an item comes off cooldown out of combat, you will be informed, just like powers. This is untested."
[Update] Nuku says, "Now, in the second page of editplayer, you can turn out-of-combat cooldown notification on or off."
[Update] Nuku says, "Prelim work needed to support time-based statuses completed."
[Update] Nuku says, "Uncanny Scavenger now doubles your findings instead of +1."
[Update] Nuku says, "HUGE fix with aggro. The person with the highest hate value should be targeted much more consistently now."
[Update] Nuku says, "A slice of cake now gives buffs that persist for 6 hours."
[Update] Nuku says, "debuffclear will now remove a levelscaled amount of damageresist. If there are other debuffs that should be level scaled, let us know."
[Update] Nuku says, "Healgain added."
[Update] Nuku says, "You can now ooc #off to silence ooc for you, and just you. You won't see anyone else's ooc chatter. You can ooc #on to turn it back on. Speaking oocly will also automatically turn it on if it was off. Enjoy!"
[Update] Nuku says, "Fixed an error that caused time statuses to possibly persist forever. They will fade away gently now. Any lingering effects will meet their end in time. (15 minutes tops, or a round of combat)"
[Update] Nuku says, "The effect of your group size difficulty has been diminished. (It already did nothing in web combat)"
[Update] Nuku says, "Groups now spawn more mobs, as... I kind of thought they already did, but now they actually do. The mobs they spawn are also meaner, and give more xp in addition to there just being more of them."
[Update] Nuku says, "The bonus given for groups now also affects salvage rewards."
[Update] Nuku says, "Pheromones increased to their old value."
[Update] Nuku says, "Size difficulty and party size do not stack. The higher of the two will be used for how many mobs show up."
[Update] Nuku says, "Only party size will trigger the meaner enemies with bonus loot."
[Update] Nuku says, "The game's hardware has been upgraded, which should lead to greater performance. Enjoy!"
[Update] Nuku says, "Rewarded Patience edge bugfixed."
[Update] Nuku says, "To make this more formal. Quest info. If you want to post on yon wiki, do so. Please note that the page has spoilers at the TOP of any page that gives said spoilers. This does mean you should make any spoiler info on its own page, rather than tucked into the guts of another, not-spoilery, page."
[Update] Nuku says, "Fixed a huge display bug in item status stats, specifically for repeatattack magnitude."
[Update] Script-Kitty Fauna says, "recipes can now specify their own (base) skill-requirements. These are -additive- with the base item's requirements, and are added before any other scaling. (that is to say, the skill-requirement on an item that requires 1 chemical to craft normally scales the exact same way as that on an item that requires 1 chemical because one of its modifiers adds the requirement)"
[Update] Script-Kitty Fauna says, "the crafting tester will properly show these requirements. RPinfo currently does not."
[Update] Script-Kitty Fauna says, "correction, RPinfo lists these in an unformatted way"
[Update] Nuku says, "Instead of paying 10% of your influence on a kickback, you now pay the LOWER of 1, or 10%, meaning influence will stick around through kickbacks much more easily."
[Update] Nuku says, "When doing a +equip/prove #, if the item is a recipe-based item, it will spare the spam and just say what recipe and modifiers are present, rather than all the stats."
[Update] Nuku says, "Rewards for influence on a battle area enhanced. You now receive 214% the reward in salvage and the nanites are declared openly, and increased by 285%."
[Update] Nuku says, "You guys ignore that nanite bit."
[Update] Nuku says, "Influence salvage no longer obeys debts."