Automated Multiplayer Updates/2017 February

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[Update] Nuku says, "Every time you bop a mob and gain xp, it will check for possible auto level goodness."

[Update] Nuku says, "Powers/items/etc that have 'heal' in their type will specifically AVOID people with over 80% of their hit points. This should help heals get to allies that actually need it, especially in large parties with AoEs."

[Update] Script-Kitty Fauna says, "Shadows are now revealed at a glance"

[Update] Nuku says, "The new targeting AI will now -ignore- if the target is hurt or not for your primary target. If you specifically aim at someone, you must want to hit them."

[Update] Nuku says, "Some powers that had healing as a damage type but not a power type have been fixed with the most recent bugix and will start healing. Any time a power has healing for a damage type, it will heal, regardless of power type (which is how it should have been in the first place)."

[Update] Nuku says, "Regen, the status, no longer scales when being applied. It instead scales -as- it heals."

[Update] Nuku says, "Regen is changed, dramatically. It has no hard cap, and you heal every tick, for sure, every single one in combat. Equation: total mag / total mag + 10 * 15% of your max hp / 5 per tick. Having regenerating lowers that +10 by 2 each, making your regen status more valuable. We feel this equation will service us better, but do need feedback on how it actually performs 'in the field' as it were. It can be adjusted, of course. Regenerating still has its built in regeneration and that is untouched and unmodified."

[Update] Nuku says, "For sake of debug, it will now announce how much you are regenerating a round. This does not factor regen 'wasted' if you were not injured at the time."

[Update] Nuku says, "Effect of Regenerating changed. It now lowers that 10 in the equation by only -1 per point, but increases the 15% by 1 per point, which should make regenerating quite good at... regenerating. Go figure."

[Update] Nuku says, "Healing factor, the perk, is coded and raises the amount healed by 25%!"

[Update] Nuku says, "In an homage to City of Heroes, Radiation damage now inflicts HealGainDebuff."

[Update] Nuku says, "Mobs now regen slower if their rank is above boss level, proportional to their rank level. This does work in reverse, so a little enemy might actually regen something worth even noticing."

[Update] Nuku says, "Tweak to the last, it now looks specifically at the rankmod value for HP."

[Update] Nuku says, "joinpool random now favors, slighty, pools that are closer to finishing."

[Update] Nuku says, "Needs testing, but bewitched should now try to un-scale *damage before flipping it into regen."

[Update] Nuku says, "Dead targetting aoes should now specifically avoid trying to even include living things as a valid target, wasting AoE."

[Update] Code Worker Miorna says, "Bug found in Front Row preventing it from having its AreaBlock affects. Bug fixed."

[Update] Code Worker Miorna says, "Bug found in Front Row preventing it from having its AreaBlock affects. Bug fixed."

[Update] Replace Cartridge Hinoserm says, "The server was shut down to install firmware updates on the SSD disk array. This should address some data integrity concerns as well as a bug that was causing previously unexplained extreme I/O contention during some database operations."

[Update] Nuku says, "You will automagically level up, if auto level up is on, at 130% xp."

[Update] Nuku says, "In theory, powers should charge their energy on use, instead when they finish activating. Let me know how it works out."

[Update] Nuku says, "Statuses removed from turn display to make it a lot less cluttery doing combat. status and effect commands still exist for status checking glory."

[Update] Nuku says, "Back Row combat skill just got better. Before, it would count pets towards not being solo. Now, pets do not count, only actual other players. Enjoy!"

[Update] Nuku says, "Energy use fixed, for real. It will take it when you first use a power, and not panic if you're out of energy when it comes time to fire the power."