Automated Multiplayer Updates/2017 January
[Update] Nuku says, "Trinkets found in combat are now 7.5 * more valuable!"
[Update] Nuku says, "Ancient Sneaky Nerf removed."
[Update] Nuku says, "Severe debug in salvage rolls removed."
[Update] Nuku says, "Don't have time to grind out every battle? You can now search mega. It spends 10 patrol points to summon beefier enemies worth 7 * the usual amount, allowing for speedy and expedient point usage and glory."
[Update] Nuku says, "The Christmas levels of xp and cash lowered a smidge (7.5 * to 5 *). Mega searches continue to reap 7 times more (35 X what an old battle would give)"
[Update] Nuku says, "Pets should now be healed when their owner starts a search (mega or not)."
[Update] Nuku says, "That includes if their owner is dragged in via being in a party that does a search."
[Update] Nuku says, "Sphinx properly set with an in-game dedication point."
[Update] Nuku says, "Social actions given a significant boost to salvage yields."
[Update] Nuku says, "salvage social actions debugged and now yield delicious amounts of tasty salvage."
[Update] Nuku says, "Specific salvage statuses now boost yields in social actions."
[Update] Nuku says, "The Puzzler is sad that brave and smart people are not facing him in battle. UNACCEPTABLE! He's opened his miserly bag a bit to attempt to tempt those willing to challenge him. (cash and salvage rewards increased by 400%)"
[Update] Nuku says, "The Puzzler is not used to being so... generous. He had to be reminded and scolded a little, but is now rewarding those who best him, just be ready for cruel laughter when you fail."
[Update] Nuku says, "Stance command is now a thing. You can use it to switch the damage types for powers that have damage variance (which is basically nothing right now). More features coming soon, like making stance by itself list what powers you have with variance and their options. You can stance damagetype and stance specificpower."
[Update] Nuku says, "The damage type being dealt is now displayed in attacks."
[Update] Nuku says, "Damageimmunity should no longer scale with remorts."
[Update] Nuku says, "Damage type specific immunity is now functional."
[Update] Nuku says, "It is now possible for the damage type of an element to cause statuses. Your opportunity combat skill enhances the odds. Powers that charge slower and cooldown slower will land more powerful statuses than ones that are rapid fire. Only heat is coded at this time, but more are coming."
[Update] Nuku says, "Blunt damage now causes knockdown."
[Update] Nuku says, "Pierce now does damageresistdebuff and Slash does bleedingdamage."
[Update] Nuku says, "Cold now has a chance to do ChargeDebuff."
[Update] Nuku says, "Negative energy has a chance to clear the buffs off an enemy."
[Update] Nuku says, "Positive now causes DamageBuffDebuff."
[Update] Nuku says, "Poison now inflicts MaxHPDebuff"
[Update] Nuku says, "Acid now causes DamageImmunityDebuff in small amounts."
[Update] Nuku says, "Psychic causes confusion, to the surprise of no one ever."
[Update] Nuku says, "Sonic attacks can cause DefenseDebuff"
[Update] Nuku says, "Radiation now saps your immune system, causing debuffresistdebuff."
[Update] Nuku says, "Electric attacks can cause hastedebuff."
[Update] Nuku says, "Opportunity rpinfo updated."
[Update] Nuku says, "The chance for a secondary effect is now increased by 1% per 100 charge (this works backwards for things under 0 charge)."
[Update] Nuku says, "As in the base 10% becomes 11% with a 100 charge power, 15% at 500 charge, and 30% at 2000 charge."