Automated Multiplayer Updates/2016 March

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[Update] IKEA-mancer Damaged says, "Please excuse the silliness, testing code"

[Update] IKEA-mancer Damaged says, "Edited layouts of new wikibot update pages for both games, a little bit"

[Update] Nuku says, "Minor tweak to the basic combat engine to make things run faster in theory. Change to end user: None"

[Update] Nuku says, "Direct Negotiator and Social Paragon removed."

[Update] Nuku says, "Opportunity no longer displays damage with super precision and instead rounds to a whole number."

[Update] Nuku says, "The map command will no longer attempt to charge you for going through gates."

[Update] Nuku says, "Minor tweak in turn cycling code. Player visible change: None, except maybe a bit less server load which means less lag."

[Update] Nuku says, "While in auto, you get a much uglier, but faster, hp readout."

[Update] IKEA-mancer Damaged says, "Fleeing from a fight makes you ineligible to receive rewards from those monsters."

[Update] IKEA-mancer Damaged says, "You can now clear your preferences set with setai with clearai"

[Update] Nuku says, "Crash in atb addressed."

[Update] Marp! Control says, "Hopefully this will be a big improvement to debuffers. The 'random' debuffclears on enemies above boss rank have been completely removed. As a result, Opportunity also no longer applies damage when a debuff is cleared."

[Update] Code Worker Miorna says, "ATB Invalid Turngoer bug found and squished. Sorry about that."

[Update] Nuku says, "New merit, rpinfo average effort."

[Update] Code Worker Miorna says, "New Merit made and coded. Healing Factor."

[Update] IKEA-mancer Damaged says, "Reinstated Opportunity "debuff clear take damage" code and hard boss and higher debuff clearing, pending a review of effects"

[Update] IKEA-mancer Damaged says, "Changes to debuffs vs monsters with rank above boss. There will no longer be a repeating debuffclear effect on such creatures. Now, just before level scaling happens, such critters will modify the magnitude of all *debuff statuses down in a similar manner to damageresist, although this will not have the 40% cap on it. More potent debuffs will have a scale applied so it doesn't completely neuter them all (these scales are still being adjusted)."

[Update] Nuku says, "Front Row now gives areablock properly."

[Update] Chinthliss says, "Switched to an alternative JSON encoder for web <> muck communication"

[Update] IKEA-mancer Damaged says, "New perk added, Pacifist."

[Update] IKEA-mancer Damaged says, "New perk added, Migration Expert."

[Update] Nuku says, "Creative Accounting now available and coded!"

[Update] IKEA-mancer Damaged says, "New perk added, Superior Adaptation."

[Update] Nuku says, "+census made a bit snappier, and will alert you when it's working."

[Update] Nuku says, "The healing skill's formula for hpbuffer updated in code and description."

[Update] Marp! Control says, "Fix in crafting code, cost can never be reduced to zero."

[Update] Nuku says, "Debuff resisting power of higher ranked enemies reduced."

[Update] Nuku says, "All the debuffing skills (tactician, enduring malice, and opportunity) all help to wriggle past enemy debuff resistance due to rank, ensuring that some of your debuff can get through it."

[Update] Nuku says, "rpinfo of tactician, opportunity, and enduring malice updated."

[Update] Nuku says, "Passive powers are now resisted less by things above boss rank, as if their rank were 30 less."