Multiplayer Updates

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[Update] Nuku says, "DoTs now display a message when they first land, letting you know how long/hard they hit for."

[Update] Nuku says, "Rank has less of an effect on NPC health amounts, positive and negative."

[Update] Nuku says, "The first time an enemy is gently tapped (or roughly ker-smacked on the head), they will gain an amount of damageresist based on their level and rank. This is given at most once per enemy (meaning buffclears that clear it will work). Base duration is 9999 rounds."

[Update] Nuku says, "Fixed a crasher in the power code that was mostly not player viewable. Yay stability."

[Update] Nuku says, "Confused, the status, is currently without function. This will change."

[Update] Nuku says, "Confusion recoded, please test."

[Update] Nuku says, "Confused is confirmed to be working properly, yay! Note, high ranked enemies are resistant to it (Rank 100 or less, normal (confused 10 = 10$ misfire). Rank 200 = 50%. Rank 500 = 20% and so on (Divide the odds by (Rank(min 100) / 100))"

[Update] Nuku says, "Rank 200 = 5% chance, oops. Rank 500 would be 2% odds of misfire."

[Update] Nuku says, "Confusion now soft caps at 50. If you have over 50, only the square root of what is left counts, up to a hard cap of 75. The square rooted number is also REMOVED from the victim each time they make a roll, meaning they will cleanse themselves over time back towards 50."

[Update] Nuku says, "The Rage combat skill now partially protects against confusion by making you more likely to hit an enemy insteaed of a friend or yourself. The base odds are 50/50, tilted by 10% with each point. Rage 2? 70% chance to bop an enemy, 30% ally. Rage will also increase your damage when you make a confused strike."

[Update] Nuku says, "Confused will do nothing outside of combat."


Full archive of updates can be found in the Multiplayer Updates Archive