Automated Multiplayer Updates/2017 January
[Update] Nuku says, "Trinkets found in combat are now 7.5 * more valuable!"
[Update] Nuku says, "Ancient Sneaky Nerf removed."
[Update] Nuku says, "Severe debug in salvage rolls removed."
[Update] Nuku says, "Don't have time to grind out every battle? You can now search mega. It spends 10 patrol points to summon beefier enemies worth 7 * the usual amount, allowing for speedy and expedient point usage and glory."
[Update] Nuku says, "The Christmas levels of xp and cash lowered a smidge (7.5 * to 5 *). Mega searches continue to reap 7 times more (35 X what an old battle would give)"
[Update] Nuku says, "Pets should now be healed when their owner starts a search (mega or not)."
[Update] Nuku says, "That includes if their owner is dragged in via being in a party that does a search."
[Update] Nuku says, "Sphinx properly set with an in-game dedication point."
[Update] Nuku says, "Social actions given a significant boost to salvage yields."
[Update] Nuku says, "salvage social actions debugged and now yield delicious amounts of tasty salvage."
[Update] Nuku says, "Specific salvage statuses now boost yields in social actions."
[Update] Nuku says, "The Puzzler is sad that brave and smart people are not facing him in battle. UNACCEPTABLE! He's opened his miserly bag a bit to attempt to tempt those willing to challenge him. (cash and salvage rewards increased by 400%)"
[Update] Nuku says, "The Puzzler is not used to being so... generous. He had to be reminded and scolded a little, but is now rewarding those who best him, just be ready for cruel laughter when you fail."
[Update] Nuku says, "Stance command is now a thing. You can use it to switch the damage types for powers that have damage variance (which is basically nothing right now). More features coming soon, like making stance by itself list what powers you have with variance and their options. You can stance damagetype and stance specificpower."
[Update] Nuku says, "The damage type being dealt is now displayed in attacks."
[Update] Nuku says, "Damageimmunity should no longer scale with remorts."
[Update] Nuku says, "Damage type specific immunity is now functional."
[Update] Nuku says, "It is now possible for the damage type of an element to cause statuses. Your opportunity combat skill enhances the odds. Powers that charge slower and cooldown slower will land more powerful statuses than ones that are rapid fire. Only heat is coded at this time, but more are coming."
[Update] Nuku says, "Blunt damage now causes knockdown."
[Update] Nuku says, "Pierce now does damageresistdebuff and Slash does bleedingdamage."
[Update] Nuku says, "Cold now has a chance to do ChargeDebuff."
[Update] Nuku says, "Negative energy has a chance to clear the buffs off an enemy."
[Update] Nuku says, "Positive now causes DamageBuffDebuff."
[Update] Nuku says, "Poison now inflicts MaxHPDebuff"
[Update] Nuku says, "Acid now causes DamageImmunityDebuff in small amounts."
[Update] Nuku says, "Psychic causes confusion, to the surprise of no one ever."
[Update] Nuku says, "Sonic attacks can cause DefenseDebuff"
[Update] Nuku says, "Radiation now saps your immune system, causing debuffresistdebuff."
[Update] Nuku says, "Electric attacks can cause hastedebuff."
[Update] Nuku says, "Opportunity rpinfo updated."
[Update] Nuku says, "The chance for a secondary effect is now increased by 1% per 100 charge (this works backwards for things under 0 charge)."
[Update] Nuku says, "As in the base 10% becomes 11% with a 100 charge power, 15% at 500 charge, and 30% at 2000 charge."
[Update] Nuku says, "Secondary hits can no longer trigger secondary effects. Too much!"
[Update] Nuku says, "Opportunity will not trigger damage off of these extra statuses."
[Update] Nuku says, "The 'so and so triggers the elemental blah' debug message removed."
[Update] Marp! Control says, "Due to the AI slot Mpool, players now have an additional AI set slot to save AI setups in."
[Update] Nuku says, "New command, resist, shows all your resistances and immunities to all damage types."
[Update] Nuku says, "The rpinfo on damageimmunity statuses in powers tweaked to explain what the heck they do."
[Update] Nuku says, "Immunities now affect betrayed damage."
[Update] Nuku says, "Belay that last update"
[Update] Nuku says, "Resist command now gives better resistance values."
[Update] Nuku says, "Resist command now attempts to figure out the highest damage hit you can take before your resistance is 'used up' for the hit."
[Update] Nuku says, "Addressed flaw in energy and physical maxes in resist command."
[Update] Nuku says, "The max level in resist is now the maximum damage you can take before you stop resisting 80% of all damage."
[Update] Nuku says, "Resistances per element are no longer stacked, which made everything more confusing. So your pierce damage resist is only your physicaldamageresist without generic thrown in."
[Update] Nuku says, "* This is only for display in resist."
[Update] Replace Cartridge Hinoserm says, "Server memory pool has been embiggened."
[Update] Nuku says, "You can now resist target freely."
[Update] Nuku says, "Error in research fixed."
[Update] Nuku says, "Stance (item) for equipped items now works properly."
[Update] Nuku says, "Critters now gain Regenerating and Durability based on their summoner's Enduring Minions skill."
[Update] Nuku says, "Do you know what time it is? Did you guess buff time? I bet you didn't, but it is."
[Update] Nuku says, "Pets now benefit from 'unusual' combat skills of their owner. Front Row makes minions more eager to Support their leader. Taunting Strikes opens up new Opportunities for their attacks. And if you Roll With It, your minions will move with greater Speed."
[Update] Nuku says, "Pets now gain the warded rating of their summoner."
[Update] Nuku says, "Rage of the summoner now makes pets better at healing."
[Update] Nuku says, "Overkill gives Penetration, Reactive gives Tactician. Warded is shared."
[Update] Nuku says, "Overkill gives Penetration, Reactive gives Tactician."
[Update] Nuku says, "buffclear no longer touches triggers or confused statuses."
[Update] Nuku says, "Fixed a bug that stopped powers with string parsed status names from firing correctly."
[Update] Avatar says, "Item (1484361490) placed onto the poll board by Nuku, called 'State of the Game 2017. +poll/view State of the Game 2017 to look at and vote in this poll."
[Update] Nuku says, "Enemies that revive themselves with posthumous powers should now function properly."
[Update] Nuku says, "Big update for DoT users! There is now a SUPER SECRET modifier that increases the speed at which DoTs inflict their harm. Enduring Malice gives 0.7 per point, Damage gives 0.3 and Speed gives 0.1 per. Assuming you have any points, your DoTs will have their duration -reduced- by 10 + ten times the total to a maximum of 50%. Its damage is increased by twice as much, meaning about the same damage overall, but it happens -faster-. If a DoT would be reduced under 1, it will stop at 1, and you'll only get the bonus damage for what brings it to 1 or less."
[Update] Nuku says, "Increase to damage for DoTs adjusted to make it -exactly- the same as what it was before, just faster."
[Update] Nuku says, "There is now a 1% chance per defeated enemy during a mega fight of gaining a full +reward. Consider it a thank you for putting less tax on the server."
[Update] Nuku says, "Mega fights now give 7 * progress and credit towards dailies."
[Update] Nuku says, "If you happen to run across a bountied enemy in a mega fight, it is also counted as 7 *."
[Update] Nuku says, "+xp now show how many High Octane +rewards you have."
[Update] Nuku says, "When you dodge out of the way, the message now starts with "<Avoidance>""
[Update] Nuku says, "Loot messages should now be free of spam out of consideration for our vegetarian players."
[Update] Avatar says, "Poll 'State of the Game 2017' has ended."
[Update] Nuku says, "Code made to not overflow your inventory so easily."
[Update] Nuku says, "buffclear no longer clears DoT statuses."
[Update] Nuku says, "Looting after combat debugged and optimized."
[Update] Nuku says, "You can no longer be driven into the negatives of patrol by being hauled by your lively party mates."
[Update] Nuku says, "Less spam in theory."
[Update] Nuku says, "Web combat should be less loud."
[Update] Nuku says, "The Health combat skill now increases the effective rating of maxhp status by 25%. The same caps still apply."
[Update] Nuku says, "That's per point. (health 3 = 75% increase)"
[Update] Replace Cartridge Hinoserm says, "Significant changes have been made to the server's disk subsystem that should drastically improve recent disk latency issues caused by poor cache performance."
[Update] Nuku says, "When purchasing from the web, if it finds you are overflowing, it will try sorting/stacking -before- producing any error. If that resolves it, it will continue happily."
[Update] Nuku says, "Remorting capped at 25. If you're already over 25, well, enjoy that :D."
[Update] Nuku says, "Major RP Buff: The RP Lotto now runs twice a day instead of once."
[Update] Nuku says, "The timers that check for roleplay have been made a bit more forgiving."
[Update] Nuku says, "The XP you gain from roleplaying should be significantly increased."
[Update] Nuku says, "Currency gains from RP mildly buffed(25%)"
[Update] Nuku says, "Auctions will now announce who has the winning bid when stating going once, twice, etc."
[Update] Nuku says, "Mega battles should now yield far greater proficiency raises."
[Update] Code Worker Miorna says, "Scavenger Debuff Twisting to Buffs changed from 5/10/15% to 10/15/20%. Feedback about this change is requested."
[Update] Nuku says, "Staff list pruned of dead weight."
[Update] Code Worker Miorna says, "As all combat is limited by patrol points now, the web should no longer give you a timeout from combat for searching again too soon after your last search. As a note, the web combat may still require time to clean up the last fight, during which you will still be unable to search."
[Update] Nuku says, "Mega combats are now strictly superior for daily missions."
[Update] Nuku says, "Daily missions will want 5 more kills to make up for the 1 point it gives you to mark the mission started."
[Update] Nuku says, "Triggering a summon via talk/check will now debit a patrol point."
[Update] Nuku says, "Cancel that update, at least for Rusted."
[Update] Nuku says, "You can no longer join a party mid-battle."
[Update] Nuku says, "Disconnecting will NOT remove you from a party, only movement will. So if a group is mid battle and your connection drops and you get back and the party's still there, you can hop right back into things."
[Update] Nuku says, "In theory, clearing a battle will evict any disconnected players from a party. This will keep parties tidy, while giving a player a chance to reconnect if the battle they paid patrol to be in is still going when they get back."
[Update] Nuku says, "Related to the last, performing a search will also try to clear sleeping/disconnected players."
[Update] Nuku says, "The annoying messages of receiving currency from web battles is defeated!"
[Update] Code Worker Miorna says, "Now, if you have the Mute flaw, pose will not allow you to speak."
[Update] Nuku says, "Negative charge powers don't need to be AS negative to get instant firing."
[Update] Nuku says, "Sellers in consignment stores may sell their goods for tokens. sell itemnumber=price=tokens The word tokens is specific. It will then put it up for tokens and sell like any other item. This works for people buying in game or through the web page."
[Update] Script-Kitty Fauna says, "listing your ignores (@ignore #list) will now remove non-player ignored references from your list that can cause weirdness. (typically the result of an ignored player retiring or being otherwise removed)"
[Update] Nuku says, "Result posted for Dragon Tales. Mechanical effect being coded."
[Update] Script-Kitty Fauna says, "New stringparsing: [power stat <stat> of <power> for <target>]. No associated [if ] statement is currently coded."
[Update] Nuku says, "New Research Available."
[Update] Nuku says, "Bug that caused skipped turns appears to be fully remedied."
[Update] Nuku says, "Fixed a critical error that caused talkscript spawned enemies to not yield infection/chakras and related booty."
[Update] Nuku says, "After much debugging and sweat, repeats are validated for silky smoothness, and can even cooperate when there is more than one repeatattack status on a power/item."
[Update] Nuku says, "While performing a survey of power use, I found secondary powers were not setting their true damage. I cannot say for certain what this was breaking and how, but it wasn't right and is now fixed."
[Update] Nuku says, "Rarely used, poorly documented, hero options to use with a power have been removed."
[Update] Nuku says, "HPBuffers are now used -after- damageimmunity, which is better for positive damageimmunity and worse for negative."
[Update] Nuku says, "New status created, PowerAmp(damage type). It only works with specific damage types (so not physical/energy). It modifies the damage by 100% + ((mag)/20+(mag)) * 25) If the mag is negative, it will take away that amount from 100 instead of adding to it. This has no hard cap beyond what is built into that equation. At Most, assuming infinity of negative infinity of this status, you could change the damage by up to 125% or low as 75%. 25% is the starter value we picked to test and play with and could be buffed later."
[Update] Nuku says, "Winter Witch is now better able to hurt things with cold and less able to hurt things with fire."
[Update] Nuku says, "Testing required, but poweramp statuses should apply to mobs without the innate immunity that high ranking mobs get."
[Update] Nuku says, "Damage should be less floaty."
[Update] Nuku says, "Mobs no longer cap out at an area's level and should be able to keep up with a player, provided they can normally get them to spawn. This should make levelling less painful as you reach the cap of a given hunting area."