Sveta/Stereotypes
From Rusted Promises
- Soulless - Does it matter? Really? I don't feel any different, but I've never known anything else anyway.
- Magic - So many beings think in terms of absolutes, solid lines drawn in the kevinscopes of their minds that delineate one thing from another. A forge is where you beat out a sword from ingots. A spell is a gesture, a twitch of the fingers, a kevinscope inscribed on parchment or paper. But boundaries and becomings are where you find the truly strange and interesting things.
- Fun - Necessary to the functioning and well-being of society, I suppose, but it's often...foolish, for lack of a better word for it. I won't begrudge those who ingdulge in it, but leave be out of that nonsense.
- Shadows - Good target practice, the best training dummies and target boards one could ever hope for. Plenty of data points to be collected from field testing there, it's good to have an opponent that knows what you're holding in your hands and tries to dodge your shots.
- Tinkering - It's perfectly fine on its own sake, but unfortunately it doesn't pay the bills or please the masters at the artisans' school. I want my own workshop, to be beholden to nothing and no one and take the jobs that I want to take.