Difference between revisions of "Solid as a Stone"
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− | {{Mutantpower|name=Solid as a Stone|desc=By using a small amount of stone magic to toughen your skin, you can shrug off blows, stand against heavy attacks, though it can make you susceptible to other types of negative AND positive effects.|basepower=Passive Template|powertype=Passive Auto|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Damageresist at magnitude | + | {{Mutantpower|name=Solid as a Stone|desc=By using a small amount of stone magic to toughen your skin, you can shrug off blows, stand against heavy attacks, though it can make you susceptible to other types of negative AND positive effects.|basepower=Passive Template|powertype=Passive Auto|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Damageresist at magnitude 0.25 for 10 rounds.<br>100% chance of Energydamageresist at magnitude 0.25 for 10 rounds.<br>100% chance of Knockdownresist at magnitude 1 for 10 rounds.<br>100% chance of Maxhp at magnitude 3 for 10 rounds.<br>100% chance of Physicaldamageresist at magnitude 0.5 for 10 rounds.<br>100% chance of Statusboost at magnitude 2 for 10 rounds.<br>|Upgrades=DamageResistMag by 0.15<br>KnockDownResistMag by 1<br>MaxHPMag by 3<br>PhysicalDamageResistMag by 0.25<br>StatusBoostMag by 2}}[[Category:Damageresist inflicting powers]][[Category:Energydamageresist inflicting powers]][[Category:Knockdownresist inflicting powers]][[Category:Maxhp inflicting powers]][[Category:Physicaldamageresist inflicting powers]][[Category:Statusboost inflicting powers]][[Category:Passive]][[Category:Friendly powers]] |
Latest revision as of 21:25, 1 September 2012
Type | Passive Auto | Target | Self NoAoE |
---|---|---|---|
Description | By using a small amount of stone magic to toughen your skin, you can shrug off blows, stand against heavy attacks, though it can make you susceptible to other types of negative AND positive effects. | ||
Based on Passive Template | Slot: | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Damageresist at magnitude 0.25 for 10 rounds. 100% chance of Energydamageresist at magnitude 0.25 for 10 rounds. 100% chance of Knockdownresist at magnitude 1 for 10 rounds. 100% chance of Maxhp at magnitude 3 for 10 rounds. 100% chance of Physicaldamageresist at magnitude 0.5 for 10 rounds. 100% chance of Statusboost at magnitude 2 for 10 rounds. | |||
Training Upgrades | |||
DamageResistMag by 0.15 KnockDownResistMag by 1 MaxHPMag by 3 PhysicalDamageResistMag by 0.25 StatusBoostMag by 2 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |