Difference between revisions of "Sharpest"
From Rusted Promises
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− | {{Recipe Modifier|name=Sharpest|desc=What makes things better? The power to cut, pierce, prick, and generally make things bleed. Add spikes to your armor, hone that daggers edge, and give your patients something to really cry about.|cred=200%|xp=200%|ingredients=None|salvage=200%|istats=100% chance of PhysicalDamage at magnitude 0.1 for 9 rounds.<br>100% chance of DebuffClear at magnitude 12 for 1 rounds.<br>100% chance of PhysicalDamage at magnitude | + | {{Recipe Modifier|name=Sharpest|desc=What makes things better? The power to cut, pierce, prick, and generally make things bleed. Add spikes to your armor, hone that daggers edge, and give your patients something to really cry about.|cred=200%|xp=200%|ingredients=None|salvage=200%|istats=100% chance of PhysicalDamage at magnitude 0.1 for 9 rounds.<br>100% chance of DebuffClear at magnitude 12 for 1 rounds.<br>100% chance of PhysicalDamage at magnitude 1.5 for 7 rounds.<br>100% chance of PhysicalDamageReturn at magnitude 10 for 20 rounds.<br>Penetration of +2.5|skills=None}} |
Revision as of 00:00, 26 April 2014
Description | What makes things better? The power to cut, pierce, prick, and generally make things bleed. Add spikes to your armor, hone that daggers edge, and give your patients something to really cry about. | |||||||
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Crown Cost | 200% | XP Cost | 200% | Ingredients | None | |||
Materials | 200% | |||||||
Crafting Skills | None | |||||||
Item Stats | 100% chance of PhysicalDamage at magnitude 0.1 for 9 rounds. 100% chance of DebuffClear at magnitude 12 for 1 rounds. 100% chance of PhysicalDamage at magnitude 1.5 for 7 rounds. 100% chance of PhysicalDamageReturn at magnitude 10 for 20 rounds. Penetration of +2.5 |