Difference between revisions of "Blood Price"

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{{Mutantpower|name=Blood Price|desc= Using dark math, you draw upon your body's vitality to keep you going.|basepower=Lifetap Template|powertype=Betraying Unmodifiable EnergyRestore|target=Self NoAoE|slot=|energy=-5|charge=-1000|cooldown=10000|accuracy=75%|damageamount=37|damagetype=Critical|Status=100% chance of EnergyMod at magnitude 25 for 1 rounds.<br>100% chance of Energybreak at magnitude 10 for 10 rounds.<br>100% chance of Wound at magnitude 1 for 1 rounds.<br>|Upgrades=Cooldown by -2000<br>Damage by -6<br>EnergyBreakduration by 3<br>Energymodmag by 5}}[[Category:Critical powers]][[Category:Energybreak inflicting powers]][[Category:Energymod inflicting powers]][[Category:Wound inflicting powers]][[Category:Friendly powers]]
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{{Mutantpower|name=Blood Price|desc= Using dark math, you draw upon your body's vitality to keep you going.|basepower=Lifetap Template|powertype=Betraying Unmodifiable EnergyRestore|target=Self NoAoE|slot=|energy=-5|charge=-1000|cooldown=10000|accuracy=75%|damageamount=30|damagetype=Critical|Status=100% chance of EnergyMod at magnitude 25 for 1 rounds.<br>100% chance of Energybreak at magnitude 10 for 10 rounds.<br>100% chance of Wound at magnitude 0.5 for 1 rounds.<br>|Upgrades=Damage by -6<br>EnergyBreakduration by 3<br>Energymodmag by 5<br>Woundmag by -0.25}}[[Category:Critical powers]][[Category:Energybreak inflicting powers]][[Category:Energymod inflicting powers]][[Category:Wound inflicting powers]][[Category:Friendly powers]]

Revision as of 00:03, 21 March 2014

Blood Price stats
Type Betraying Unmodifiable EnergyRestore Target Self NoAoE
Description Using dark math, you draw upon your body's vitality to keep you going.
Based on Lifetap Template Slot:
Cooldown 10000 Charge time
Energy
Accuracy 75%
Damage 30 Critical at level 0
Statuses
100% chance of EnergyMod at magnitude 25 for 1 rounds.
100% chance of Energybreak at magnitude 10 for 10 rounds.
100% chance of Wound at magnitude 0.5 for 1 rounds.
Training Upgrades
Damage by -6
EnergyBreakduration by 3
Energymodmag by 5
Woundmag by -0.25
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Blood Price/Extra Notes Edit notes