Difference between revisions of "Ishara"
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==Basic Information== | ==Basic Information== | ||
− | Far to the south of Sweetwater, and in waters mostly uncharted by others, is the island nation of Ishara. The natives tend to be aquatic or amphibious. Crocodiles, Alligators, Frogs, Sea Serpents, some fish, and others make up the main population, though that isn't to say land or air creatures are not to be found. The beings are lead by a band of Alligators, the Lockedjaw clan, currently headed by Alic Lockedjaw. | + | Far to the south of Sweetwater, and in waters mostly uncharted by others, is the island nation of Ishara. The natives tend to be aquatic or amphibious. Crocodiles, Alligators, Frogs, Sea Serpents, some fish, and others make up the main population, though that isn't to say land or air creatures are not to be found. The beings are lead by a band of Alligators, the Lockedjaw clan, currently headed by Alic Lockedjaw. Another interesting thing to note is that the Ulger clan of Crocodiles, the Rethra clan of Boreal Toads, and the Reglia clan of |
+ | Inland Taipans seem to be far less uplifted then your average beings. | ||
+ | |||
==General Layout== | ==General Layout== | ||
The land is made up of eight islands, but the principle three are Alergina, Brunous, and Nigren. The Lockedjaws lead from Alergina. The land is over all very swampy, murky, and very bug infested. The islands that are close enough to each other are attached by bridges, the rest require ships or boats to get from one to the other. | The land is made up of eight islands, but the principle three are Alergina, Brunous, and Nigren. The Lockedjaws lead from Alergina. The land is over all very swampy, murky, and very bug infested. The islands that are close enough to each other are attached by bridges, the rest require ships or boats to get from one to the other. |
Revision as of 04:12, 23 February 2014
Basic Information
Far to the south of Sweetwater, and in waters mostly uncharted by others, is the island nation of Ishara. The natives tend to be aquatic or amphibious. Crocodiles, Alligators, Frogs, Sea Serpents, some fish, and others make up the main population, though that isn't to say land or air creatures are not to be found. The beings are lead by a band of Alligators, the Lockedjaw clan, currently headed by Alic Lockedjaw. Another interesting thing to note is that the Ulger clan of Crocodiles, the Rethra clan of Boreal Toads, and the Reglia clan of Inland Taipans seem to be far less uplifted then your average beings.
General Layout
The land is made up of eight islands, but the principle three are Alergina, Brunous, and Nigren. The Lockedjaws lead from Alergina. The land is over all very swampy, murky, and very bug infested. The islands that are close enough to each other are attached by bridges, the rest require ships or boats to get from one to the other.
Government
Survival of the fittest, nastiest, and those with the most guile are the rules of the land. The way to advance upward is to get enough support for a mutiny, ousting the person in charge. Fortunately, or unfortunately, there is a code of honor that they seem to have and live by. This code goes into rights of passage, the 'right' way to mutiny, and how to divide plunder. Alic Lockedjaw rules over it all as the Grand Admiral.
Nobility
There is only one clan that can count for 'nobility' and that is the Lockedjaw clan. Other clans fight and work toward they have already achieved. A though the Ashtera clan, sea serpents, are close behind and could work their way up and into the ranks of nobility if they managed to get enough support.
Might and Oversight
According to them, all the seas and waterways on Promise belong with them. As a nation of aquatic and amphibious, they have developed the greatest amount of water based technologies and might. A massive Navy, Golem propelled ships, highly accurate cannons, even discovered and got working a Creator Machine that can sail underwater! As far as raw might on the seas along, they are second to none.