Difference between revisions of "Trauma Mage"
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Revision as of 00:00, 16 December 2013
Trauma Mage
So you got water, that blessed source of vitality, and you got fire... fires not all bad, fire magic is a source of heat... and heat has unique healing properties, heat therapy (thermotherapy) can be used to treat everything from muscle soreness to deep tissue injurys. The application of heat can be used to aid in the relief of inflammation, muscle spasms, joint stiffness, and as such is a perfect candidate for healing magic. While not direct healing, both water and fire magic used properly to egg on the healing process would be a tremendous asset to aching warriors in the front lines.
Proficiencies
Direction | 1 per level | 35 max |
Empathy | 0.3 per level | 10.5 max |
Fire Magic | 1 per level | 35 max |
Leadership | 0.5 per level | 17.5 max |
Light Armor | 0.6 per level | 21 max |
Light Weapons | 0.2 per level | 7 max |
Medicine | 1 per level | 35 max |
Water Magic | 1 per level | 35 max |
Soul Powers
Level 1 | Soothing Care |
Level 10 | Cleansing Heat |
Level 15 | Alert Care |
Level 20 | Steam Blast |
Level 30 | Battle Triage |
Combat Skills
Level 2 | Back Row |
Level 4 | Support |
Level 7 | Healing |
Level 9 | Readiness |
Level 12 | Support |
Level 14 | Lingering Kindness |
Level 15 | Endurance |
Level 16 | Healing |
Level 19 | Durability |
Level 21 | Back Row |
Level 23 | Warded |
Level 25 | Lingering Kindness |
Level 28 | Healing |
Level 30 | Technical |
Level 32 | Back Row |
Level 34 | Tactician |