Difference between revisions of "Dull"

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{{Recipe Modifier|name=Dull|desc=Placeholder|cred=-35%|xp=-10%|ingredients=None|salvage=-30%|istats=100% chance of PhysicalDamage at magnitude 0.1 for 3 rounds.<br>100% chance of PhysicalDamageResist at magnitude 0.5 for 1 rounds.<br>100% chance of DamageBuff at magnitude -2 for 10 rounds.<br>100% chance of PhysicalDamagResist at magnitude 0.2 for 10 rounds.<br>Penetration of -0.5|skills=None}}
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{{Recipe Modifier|name=Dull|desc=You're certainly not going to be cutting anything with this. By leaving your equipment dull and unrefined you save on craft expenses and make it easier for the untrained hand to handle, but you may find your slashes turning into knicks, and your enemies becoming bolder as they realize how safe your weapon actually is.|cred=-35%|xp=-10%|ingredients=None|salvage=-30%|istats=100% chance of PhysicalDamage at magnitude 0.1 for 3 rounds.<br>100% chance of PhysicalDamageResist at magnitude 0.5 for 1 rounds.<br>100% chance of DamageBuff at magnitude -2 for 10 rounds.<br>100% chance of PhysicalDamagResist at magnitude 0.2 for 10 rounds.<br>Penetration of -0.5|skills=None}}

Revision as of 17:31, 3 April 2013

Dull stats
Description You're certainly not going to be cutting anything with this. By leaving your equipment dull and unrefined you save on craft expenses and make it easier for the untrained hand to handle, but you may find your slashes turning into knicks, and your enemies becoming bolder as they realize how safe your weapon actually is.
Crown Cost
XP Cost
Ingredients None
Materials -30%
Crafting Skills None
Item Stats 100% chance of PhysicalDamage at magnitude 0.1 for 3 rounds.
100% chance of PhysicalDamageResist at magnitude 0.5 for 1 rounds.
100% chance of DamageBuff at magnitude -2 for 10 rounds.
100% chance of PhysicalDamagResist at magnitude 0.2 for 10 rounds.
Penetration of -0.5

Dull/Extra Notes Edit notes