Difference between revisions of "Regenerating"
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Revision as of 23:03, 8 August 2012
Description | This Distillation causes the item its integrated with to restore the health of whatever it's used on. You should probably not integrate it with your weapons. | |||||||
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Side | Ally | |||||||
Stat | Flawed | Basic | Enhanced | Elite | ||||
Cost | 1000 | 10000 | 40000 | 75000 | ||||
Minimum Loadout | 10 | 20 | 30 | 30 | ||||
Modifiers | None | None | None | None | ||||
Active Statuses | 50% chance of Regen at magnitude 7 for 1 rounds. |
55% chance of Regen at magnitude 10 for 1 rounds. |
60% chance of Regen at magnitude 12 for 1 rounds. |
65% chance of Regen at magnitude 15 for 1 rounds. | ||||
Passive Statuses | 50% chance of Regen at magnitude 1.0 for 1 rounds. |
55% chance of Regen at magnitude 1.5 for 1 rounds. |
60% chance of Regen at magnitude 2.0 for 1 rounds. |
65% chance of Regen at magnitude 3.0 for 1 rounds. |