Difference between revisions of "Magnetic"

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Latest revision as of 23:03, 8 August 2012

Magnetic stats
Description This distillation causes the target of the item to be ever so slightly magnetic, drawing in more nanites and resulting in faster accumulation of distill points.
Side Ally
Stat Flawed Basic Enhanced Elite
Cost 6000 20000 40000 85000
Minimum Loadout 5 10 15 20
Modifiers None None None None
Active Statuses None None None None
Passive Statuses 100% chance of NaniteSoak at magnitude 4 for 1 rounds.
100% chance of NaniteSoak at magnitude 8 for 1 rounds.
100% chance of NaniteSoak at magnitude 12 for 1 rounds.
100% chance of NaniteSoak at magnitude 20 for 1 rounds.

Magnetic/Extra Notes Edit notes