Difference between revisions of "Automated Multiplayer Updates/2019 May"

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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;The way repreats are handled behind the scenes altered, but it basically works the same for you, the player. The important bit is that it sped up combat considerably.&quot;
 
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;The way repreats are handled behind the scenes altered, but it basically works the same for you, the player. The important bit is that it sped up combat considerably.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#7F7F7F"></span><span style="color:#797979">Re</span><span style="color:#636363">pl</span><span style="color:#585858">ace </span><span style="color:#424242">Car</span><span style="color:#373737">tr</span><span style="color:#2C2C2C">id</span><span style="color:#212121">g</span><span style="color:#0B0B0B">e</span> Hinoserm says, &quot;ProtoMUCK 2.1a0.6.18: Added some extra error checking to hopefully prevent rollbacks if the game doesn&#39;t have enough system memory to do a background DB dump -- a foreground dump will be forced if resources are running low.  [pending restart]&quot;

Latest revision as of 00:00, 24 May 2019


[Update] Nuku says, "With much help from the players (thanks!) we pinned down and fixed a bug that caused significant wastes of processing time in combat, especially if you had a lot of passive items. Gotta go fast!"

[Update] Nuku says, "Major revision to status code should yield speed improvements in many places."

[Update] Nuku says, "Major change to hpbuffer. You know all those finoodly mechanics? Yeah, they're dead. HPbuffer now acts as one big 'thing' instead of a bunch of little things."

[Update] Nuku says, "Major change to hpbuffer. You know all those finoodly mechanics? Yeah, they're dead. HPbuffer now acts as one big 'thing' instead of a bunch of little things."

[Update] Nuku says, "The way repreats are handled behind the scenes altered, but it basically works the same for you, the player. The important bit is that it sped up combat considerably."

[Update] Replace Cartridge Hinoserm says, "ProtoMUCK 2.1a0.6.18: Added some extra error checking to hopefully prevent rollbacks if the game doesn't have enough system memory to do a background DB dump -- a foreground dump will be forced if resources are running low. [pending restart]"