Difference between revisions of "Automated Multiplayer Updates/2018 December"
Line 8: | Line 8: | ||
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, "Fixed a crasher in the power code that was mostly not player viewable. Yay stability." | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, "Fixed a crasher in the power code that was mostly not player viewable. Yay stability." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, "Confused, the status, is currently without function. This will change." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, "Confusion recoded, please test." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, "Confused is confirmed to be working properly, yay! Note, high ranked enemies are resistant to it <span style="color:#00FF00">(</span>Rank 100 or less, normal <span style="color:#00FF00">(</span>confused 10 = 10$ misfire<span style="color:#FF0000">)</span>. Rank 200 = 50%. Rank 500 = 20% and so on <span style="color:#00FF00">(</span>Divide the odds by <span style="color:#00FF00">(</span>Rank<span style="color:#00FF00">(</span>min 100<span style="color:#FF0000">)</span> / 100<span style="color:#FF0000">)</span><span style="color:#FF0000">)</span>" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, "Rank 200 = 5% chance, oops. Rank 500 would be 2% odds of misfire." |
Revision as of 00:00, 14 December 2018
[Update] Nuku says, "DoTs now display a message when they first land, letting you know how long/hard they hit for."
[Update] Nuku says, "Rank has less of an effect on NPC health amounts, positive and negative."
[Update] Nuku says, "The first time an enemy is gently tapped (or roughly ker-smacked on the head), they will gain an amount of damageresist based on their level and rank. This is given at most once per enemy (meaning buffclears that clear it will work). Base duration is 9999 rounds."
[Update] Nuku says, "Fixed a crasher in the power code that was mostly not player viewable. Yay stability."
[Update] Nuku says, "Confused, the status, is currently without function. This will change."
[Update] Nuku says, "Confusion recoded, please test."
[Update] Nuku says, "Confused is confirmed to be working properly, yay! Note, high ranked enemies are resistant to it (Rank 100 or less, normal (confused 10 = 10$ misfire). Rank 200 = 50%. Rank 500 = 20% and so on (Divide the odds by (Rank(min 100) / 100))"
[Update] Nuku says, "Rank 200 = 5% chance, oops. Rank 500 would be 2% odds of misfire."