Difference between revisions of "Automated Multiplayer Updates/2018 July"
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, "Hpbuffer by flurry reduced <span style="color:#00FF00">(</span>from 100x yesteday's value to 50x<span style="color:#FF0000">)</span>" | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, "Hpbuffer by flurry reduced <span style="color:#00FF00">(</span>from 100x yesteday's value to 50x<span style="color:#FF0000">)</span>" | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, "Party is now more robust and will drag people from across the game if it has to to keep people together. This happens any time the leader moves." |
Revision as of 00:00, 3 July 2018
[Update] Nuku says, "Every point of regenerating lowers the threshold of mortal blows by 5%(40% to 35% at regenerating 1, for instance)"
[Update] Nuku says, "When taking mortal DoT damage, regenerating nips 10% off per point."
[Update] Nuku says, "For purposes of the maximum hp of an npc, their rank can only increase it. If it is below boss rank, they have standard amounts (for a boss). So a mook would hit weakly, but still have the hp of a boss. This affects pets."
[Update] Nuku says, "Flurry! HPBuffers once again work together to defray blows (testing needed to see if this is a horrible idea). HPBuffers gained from flurry have 'flurry' in the name, so they don't collide with a power that also has hpbuffer. Magnitude of hpbuffer gained from flurry increased by 100 X."
[Update] Nuku says, "Rather than stack all the hpbuffers, it will instead go through them starting from the SMALLEST hpbuffer and if that's not 20% of the remaining damage, it will then go to the next smallest, and so on, until it runs out of damage or hits a buffer at least 20% of the remaining damage."
[Update] Nuku says, "HPBuffer's cut off for searching raised to 30% from 20%."
[Update] Nuku says, "Mortal blows should now be much more informative."
[Update] Nuku says, "Hpbuffer by flurry reduced (from 100x yesteday's value to 50x)"
[Update] Nuku says, "Party is now more robust and will drag people from across the game if it has to to keep people together. This happens any time the leader moves."