Difference between revisions of "Spiritualist"
(Auto update) |
|||
Line 12: | Line 12: | ||
|- | |- | ||
|[[Calling, Machine]]||0.5 per level||17.5 max | |[[Calling, Machine]]||0.5 per level||17.5 max | ||
+ | |- | ||
+ | |[[Calling, Outside]]||0.5 per level||17.5 max | ||
|- | |- | ||
|[[Empathy]]||0.4 per level||14 max | |[[Empathy]]||0.4 per level||14 max |
Revision as of 00:04, 10 August 2017
Spiritualist
An exceptionally new soul, spiritualists blend the traditional skills of the elite and noveau riche of Promise with the arcane and oddly religious tendencies of the spirit courts. Acting as liaisons between beings and the many courts of spirits, They are much like courtiers; carousing, flattering and making their deals both above or below the table, but with a slightly more dedicated approach to making those actions appealing to the courts rather than to the more mundane beings around them - making them excellent at securing a spirit's attention to forge pacts, or simply to contact them for information.
-
Warning: This soul is not made for, nor profits directly from battle. You will earn no experience from battles while in this soul. Only roleplay will yield progression.
Proficiencies
Calling, Corrupt | 0.5 per level | 17.5 max |
Calling, Elemental | 0.5 per level | 17.5 max |
Calling, Life | 0.5 per level | 17.5 max |
Calling, Machine | 0.5 per level | 17.5 max |
Calling, Outside | 0.5 per level | 17.5 max |
Empathy | 0.4 per level | 14 max |
High Society | 0.4 per level | 14 max |
Intrigue | 0.3 per level | 10.5 max |
Oration | 0.45 per level | 15.75 max |