Difference between revisions of "Guided"
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− | {{Recipe Modifier|name=Guided|desc=Enchanting an item with air mathemagics causes it to become swifter and more accurate, but requires knowledge of air math to use properly. When applied to a minion, this increases its accuracy combat skill by 2 and also gives it a modified version of the advice ability.|cred=75%|xp=75%|ingredients=None|salvage=Common Crystals X 75|istats=100% chance of Accuracy at magnitude 7 for 5 rounds.<br>100% chance of Cascading at magnitude 3.5 for 5 rounds.<br>Cooldown of +10%<br>Energy of +10%<br>100% chance of Accuracy at magnitude 2 for 5 rounds.<br>100% chance of Cascading at magnitude 1 for 5 rounds.<br>RepeatAttackMag of +60%|skills=None}} | + | {{Recipe Modifier|name=Guided|desc=Enchanting an item with air mathemagics causes it to become swifter and more accurate, but requires knowledge of air math to use properly. When applied to a minion, this increases its accuracy combat skill by 2 and also gives it a modified version of the advice ability.|cred=75%|xp=75%|ingredients=None|salvage=Common Crystals X 75|istats=100% chance of Accuracy at magnitude 7 for 5 rounds.<br>100% chance of Cascading at magnitude 3.5 for 5 rounds.<br>Cooldown of +10%<br>Energy of +10%<br>100% chance of Accuracy at magnitude 2 for 5 rounds.<br>100% chance of Cascading at magnitude 1 for 5 rounds.<br>RepeatAttackMag of +60%|skills=None}}[[Category:Active Ally Status]][[Category:Cooldown]][[Category:Energy]][[Category:Passive Ally Status]][[Category:RepeatAttackMag]] |
Revision as of 16:47, 14 June 2017
Description | Enchanting an item with air mathemagics causes it to become swifter and more accurate, but requires knowledge of air math to use properly. When applied to a minion, this increases its accuracy combat skill by 2 and also gives it a modified version of the advice ability. | |||||||
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Crown Cost | 75% | XP Cost | 75% | Ingredients | None | |||
Materials | Common Crystals X 75 | |||||||
Crafting Skills | None | |||||||
Item Stats | 100% chance of Accuracy at magnitude 7 for 5 rounds. 100% chance of Cascading at magnitude 3.5 for 5 rounds. Cooldown of +10% Energy of +10% 100% chance of Accuracy at magnitude 2 for 5 rounds. 100% chance of Cascading at magnitude 1 for 5 rounds. RepeatAttackMag of +60% |