Difference between revisions of "Rooted"
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− | {{Mutantpower|name=Rooted|desc=Sending out tendrils into the soil, you draw forth nutrition passively. Unfortuantely, this tether slows your motions and takes energy away from other matters, but it does allow for amazing feats of regeneration.|basepower=Rooted Template|powertype=Toggle Buff|target=Self NoAoE|slot=|energy=1|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Regen at magnitude 1 for 10 rounds.<br>100% chance of | + | {{Mutantpower|name=Rooted|desc=Sending out tendrils into the soil, you draw forth nutrition passively. Unfortuantely, this tether slows your motions and takes energy away from other matters, but it does allow for amazing feats of regeneration.|basepower=Rooted Template|powertype=Toggle Buff|target=Self NoAoE|slot=|energy=1|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Regen at magnitude 1 for 10 rounds.<br>100% chance of Charge at magnitude -10 for 10 rounds.<br>100% chance of Defense at magnitude -5 for 10 rounds.<br>100% chance of KnockdownResist at magnitude 1 for 10 rounds.<br>|Upgrades=ChargeMag by 3<br>DefenseMag by 2<br>Energy by -0.25<br>KnockdownResistMag by 1<br>RegenMag by 0.5}}[[Category:Charge inflicting powers]][[Category:Defense inflicting powers]][[Category:Knockdownresist inflicting powers]][[Category:Regen inflicting powers]][[Category:Toggle]][[Category:Friendly powers]] |
Latest revision as of 00:03, 12 May 2017
Type | Toggle Buff | Target | Self NoAoE |
---|---|---|---|
Description | Sending out tendrils into the soil, you draw forth nutrition passively. Unfortuantely, this tether slows your motions and takes energy away from other matters, but it does allow for amazing feats of regeneration. | ||
Based on Rooted Template | Slot: | ||
Cooldown | 6000 | Charge time | 300 |
Energy | 1 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Regen at magnitude 1 for 10 rounds. 100% chance of Charge at magnitude -10 for 10 rounds. 100% chance of Defense at magnitude -5 for 10 rounds. 100% chance of KnockdownResist at magnitude 1 for 10 rounds. | |||
Training Upgrades | |||
ChargeMag by 3 DefenseMag by 2 Energy by -0.25 KnockdownResistMag by 1 RegenMag by 0.5 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |