Difference between revisions of "Crimson Frenzy"

From Rusted Promises
Jump to: navigation, search
(Auto update)
 
(Auto update)
 
Line 1: Line 1:
{{Mutantpower|name=Crimson Frenzy|desc=Fuelled by your bloodlust, you throw caution to the wind and charge forth wildly, your enemies' pain invigorating you.|basepower=Crimson Frenzy Template|powertype=Toggle|target=Self NoAoE|slot=|energy=1|charge=500|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Vampiric at magnitude 2 for 10 rounds.<br>100% chance of Defense at magnitude -5 for 10 rounds.<br>100% chance of Haste at magnitude 5 for 10 rounds.<br>100% chance of Accuracy at magnitude 5 for 10 rounds.<br>|Upgrades=}}[[Category:Accuracy inflicting powers]][[Category:Defense inflicting powers]][[Category:Haste inflicting powers]][[Category:Vampiric inflicting powers]][[Category:Toggle]][[Category:Friendly powers]]
+
{{Mutantpower|name=Crimson Frenzy|desc=Fuelled by your bloodlust, you throw caution to the wind and charge forth wildly, your enemies' pain invigorating you.|basepower=Crimson Frenzy Template|powertype=Toggle|target=Self NoAoE|slot=|energy=1|charge=500|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Vampiric at magnitude 2 for 10 rounds.<br>100% chance of Defense at magnitude -5 for 10 rounds.<br>100% chance of Charge at magnitude 5 for 10 rounds.<br>100% chance of Accuracy at magnitude 5 for 10 rounds.<br>|Upgrades=}}[[Category:Accuracy inflicting powers]][[Category:Charge inflicting powers]][[Category:Defense inflicting powers]][[Category:Vampiric inflicting powers]][[Category:Toggle]][[Category:Friendly powers]]

Latest revision as of 00:02, 12 May 2017

Crimson Frenzy stats
Type Toggle Target Self NoAoE
Description Fuelled by your bloodlust, you throw caution to the wind and charge forth wildly, your enemies' pain invigorating you.
Based on Crimson Frenzy Template Slot:
Cooldown 6000 Charge time 500
Energy 1 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Vampiric at magnitude 2 for 10 rounds.
100% chance of Defense at magnitude -5 for 10 rounds.
100% chance of Charge at magnitude 5 for 10 rounds.
100% chance of Accuracy at magnitude 5 for 10 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Crimson Frenzy/Extra Notes Edit notes