Difference between revisions of "Ignite"
From Rusted Promises
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− | {{Mutantpower|name=Ignite|desc=The most simple of all fire spells is starting a fire. This one is simply on a larger scale.|basepower=Ignite Template|powertype=Damage over Time|target=Single Enemy|slot=|energy=10|charge=500|cooldown=2000|accuracy=75%|damageamount=3|damagetype= | + | {{Mutantpower|name=Ignite|desc=The most simple of all fire spells is starting a fire. This one is simply on a larger scale.|basepower=Ignite Template|powertype=Damage over Time|target=Single Enemy|slot=|energy=10|charge=500|cooldown=2000|accuracy=75%|damageamount=3|damagetype=Heat|Status=100% chance of EnergyDamage at magnitude 3 for 3 rounds.<br>|Upgrades=Damage by 1.0<br>EnergyDamageDuration by 1.0<br>EnergyDamageMag by 1.0}}[[Category:Heat powers]][[Category:Energydamage inflicting powers]][[Category:Hostile powers]] |
Revision as of 00:07, 7 January 2017
Type | Damage over Time | Target | Single Enemy |
---|---|---|---|
Description | The most simple of all fire spells is starting a fire. This one is simply on a larger scale. | ||
Based on Ignite Template | Slot: | ||
Cooldown | 2000 | Charge time | 500 |
Energy | 10 | Accuracy | 75% |
Damage | 3 Heat at level 0 | ||
Statuses | |||
100% chance of EnergyDamage at magnitude 3 for 3 rounds. | |||
Training Upgrades | |||
Damage by 1.0 EnergyDamageDuration by 1.0 EnergyDamageMag by 1.0 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |