Difference between revisions of "Automated Multiplayer Updates/2016 September"

From Rusted Promises
Jump to: navigation, search
(Auto update)
 
(Auto update)
 
Line 8: Line 8:
 
   
 
   
 
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Passive powers will not fire while the user is incapacitated.&quot;
 
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Passive powers will not fire while the user is incapacitated.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;cred/crown energy now calculated more finely, meaning big cash rewards will be taxed in chunks, rather than the entire thing getting the benefit of the highest energy level.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Sc</span><span style="color:#FF3300">ri</span><span style="color:#FF6600">pt</span><span style="color:#FFFF00"></span><span style="color:#FF9900">-K</span><span style="color:#FFCC00">it</span><span style="color:#FFFF00">ty</span> Fauna says, &quot;Staff-characters are no longer affected by, nor will be affecting, cred-energy.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Puzzler rewards adjusted <span style="color:#00FF00">(</span>upwards!<span style="color:#FF0000">)</span> You are also informed of what the multiplier is <span style="color:#00FF00">(</span>This raises as you fail puzzles, but you&#39;ll get a lot more overall by actually winning twice vs failing once and succeeding the second time<span style="color:#FF0000">)</span>&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;When you win salvage from a puzzle, the puzzler reveals at what rate he&#39;s giving them out at.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Fixed a bug in credenergy.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;When you are rewarded for a puzzle, it is now sent also as a notification, so even if something glitches and you never see the reward directly, it should be in your notices.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Puzzles fixed, really! The rewards are also now sent as NOTICES instead of in-game messages.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Marp!</span> Control says, &quot;If you get the &#39;refresh patrol points&#39; reward from puzzler, it doesn&#39;t reset your bonus, and always restores at least 15 points.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Marp!</span> Control says, &quot;Rejoice, for your bags are now 5 slots larger!&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;credenergy massively optimized, removing troubling delays from whenever it was invoked, such as defeating an enemy or puzzler reward.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;When given patrol points from the puzzler, you should now receive more!&quot;

Latest revision as of 00:06, 30 September 2016


[Update] Nuku says, "You should not be able to mega spam 'sa' to awkward effect."

[Update] Script-Kitty Fauna says, "Stretch goals will be sorted into their own category from now on, when the system files an automatic request."

[Update] Script-Kitty Fauna says, "Same for research."

[Update] Nuku says, "Passive powers will not fire while the user is incapacitated."

[Update] Nuku says, "cred/crown energy now calculated more finely, meaning big cash rewards will be taxed in chunks, rather than the entire thing getting the benefit of the highest energy level."

[Update] Script-Kitty Fauna says, "Staff-characters are no longer affected by, nor will be affecting, cred-energy."

[Update] Nuku says, "Puzzler rewards adjusted (upwards!) You are also informed of what the multiplier is (This raises as you fail puzzles, but you'll get a lot more overall by actually winning twice vs failing once and succeeding the second time)"

[Update] Nuku says, "When you win salvage from a puzzle, the puzzler reveals at what rate he's giving them out at."

[Update] Nuku says, "Fixed a bug in credenergy."

[Update] Nuku says, "When you are rewarded for a puzzle, it is now sent also as a notification, so even if something glitches and you never see the reward directly, it should be in your notices."

[Update] Nuku says, "Puzzles fixed, really! The rewards are also now sent as NOTICES instead of in-game messages."

[Update] Marp! Control says, "If you get the 'refresh patrol points' reward from puzzler, it doesn't reset your bonus, and always restores at least 15 points."

[Update] Marp! Control says, "Rejoice, for your bags are now 5 slots larger!"

[Update] Nuku says, "credenergy massively optimized, removing troubling delays from whenever it was invoked, such as defeating an enemy or puzzler reward."

[Update] Nuku says, "When given patrol points from the puzzler, you should now receive more!"