Difference between revisions of "Automated Multiplayer Updates/2016 May"

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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Marp!</span> Control says, &quot;Boxing defense/damageresist adjustment now should function, you&#39;ll have to make a new boxing bag for it to take effect.&quot;
 
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Marp!</span> Control says, &quot;Boxing defense/damageresist adjustment now should function, you&#39;ll have to make a new boxing bag for it to take effect.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Marp!</span> Control says, &quot;Fixed a bug in talkscript requirements, it should now be happy taking badges in the requirements field.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Avoidance should now be properly helping your defense stat in calculations mid-battle.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Marp!</span> Control says, &quot;Debug is back off, also, minor tweak to accuracy/defense code. We&#39;ll see how it goes. <span style="color:#00FF00">(</span>Change shouldn&#39;t affect Rusted, since nothing&#39;s hit level 40.<span style="color:#FF0000">)</span>&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Avoidance now given a flat 5% per point chance of outright dodging incoming attacks. Let me know how it works.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Marp!</span> Control says, &quot;Dodging should now use the Target&#39;s avoidance, rather than that of the power user. &gt;.&gt;&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Marp!</span> Control says, &quot;Fix to concentrated, it should now properly be buffing single target powers.<span style="color:#00FF00">(</span>forgot to included Rusted the first time. &gt;.&gt;<span style="color:#FF0000">)</span>&quot;

Latest revision as of 00:04, 28 May 2016


[Update] Nuku says, "5 makolunardollars being handed out to everyone! Thanks for keeping the game going. :)"

[Update] Script-Kitty Fauna says, "Fixed a display issue in +roll when including negative numbers."

[Update] Code Worker Miorna says, "Debuff debug messages have been suspended."

[Update] IKEA-mancer Damaged says, "XKCDify updated"

[Update] Script-Kitty Fauna says, "You can no longer stringparse +room descs."

[Update] Nuku says, "The salvage market handles sell prices much more logically, especially when selling larger quantities of things, such as elites."

[Update] Nuku says, "Social Actions should no longer be able to put you at negative patrol points."

[Update] Marp! Control says, "Boxing defense/damageresist adjustment now should function, you'll have to make a new boxing bag for it to take effect."

[Update] Marp! Control says, "Fixed a bug in talkscript requirements, it should now be happy taking badges in the requirements field."

[Update] Nuku says, "Avoidance should now be properly helping your defense stat in calculations mid-battle."

[Update] Marp! Control says, "Debug is back off, also, minor tweak to accuracy/defense code. We'll see how it goes. (Change shouldn't affect Rusted, since nothing's hit level 40.)"

[Update] Nuku says, "Avoidance now given a flat 5% per point chance of outright dodging incoming attacks. Let me know how it works."

[Update] Marp! Control says, "Dodging should now use the Target's avoidance, rather than that of the power user. >.>"

[Update] Marp! Control says, "Fix to concentrated, it should now properly be buffing single target powers.(forgot to included Rusted the first time. >.>)"