Difference between revisions of "Sharp"

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{{Recipe Modifier|name=Sharp|desc=Placeholder|cred=50%|xp=50%|ingredients=None|salvage=40%|istats=100% chance of PhysicalDamage at magnitude 0.1 for 5 rounds.<br>100% chance of DebuffClear at magnitude 5 for 1 rounds.<br>100% chance of PhysicalDamage at magnitude 0.5 for 3 rounds.<br>100% chance of PhysicalDamageReturn at magnitude 5 for 20 rounds.<br>Penetration of +0.5|skills=None}}
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{{Recipe Modifier|name=Sharp|desc=What makes things better? The power to cut, pierce, prick, and generally make things bleed. Add spikes to your armor, hone that daggers edge, and give your patients something to really cry about.|cred=50%|xp=50%|ingredients=None|salvage=40%|istats=100% chance of PhysicalDamage at magnitude 0.1 for 5 rounds.<br>100% chance of DebuffClear at magnitude 5 for 1 rounds.<br>100% chance of PhysicalDamage at magnitude 0.5 for 3 rounds.<br>100% chance of PhysicalDamageReturn at magnitude 5 for 20 rounds.<br>Penetration of +0.5|skills=None}}

Revision as of 17:32, 3 April 2013

Sharp stats
Description What makes things better? The power to cut, pierce, prick, and generally make things bleed. Add spikes to your armor, hone that daggers edge, and give your patients something to really cry about.
Crown Cost 50% XP Cost 50% Ingredients None
Materials 40%
Crafting Skills None
Item Stats 100% chance of PhysicalDamage at magnitude 0.1 for 5 rounds.
100% chance of DebuffClear at magnitude 5 for 1 rounds.
100% chance of PhysicalDamage at magnitude 0.5 for 3 rounds.
100% chance of PhysicalDamageReturn at magnitude 5 for 20 rounds.
Penetration of +0.5

Sharp/Extra Notes Edit notes