Difference between revisions of "Optimization Guide"
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=[[Army Magician]]= | =[[Army Magician]]= | ||
− | + | '''Pros:''' | |
− | |||
* Extremely high raw damage output. (4th highest in game at 155% damage dealt) | * Extremely high raw damage output. (4th highest in game at 155% damage dealt) | ||
* Excellent DoT damage | * Excellent DoT damage | ||
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* Potent AoE | * Potent AoE | ||
− | Cons: | + | '''Cons:''' |
− | |||
* Poor HP | * Poor HP | ||
* Poor access to armor | * Poor access to armor | ||
Line 20: | Line 18: | ||
− | Recommended Secondary Souls: | + | '''Recommended Secondary Souls:''' |
* [[Ninja]] (Strong hpbuffer passive) | * [[Ninja]] (Strong hpbuffer passive) | ||
* [[Medicine]] Souls (Allows equipping field medicines) | * [[Medicine]] Souls (Allows equipping field medicines) | ||
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* [[Windrunner]] (Niche item. [[Fine Tuned]]/[[Heavy]]/[[Guided]] [[short bow]] + attack and accuracy passive]] | * [[Windrunner]] (Niche item. [[Fine Tuned]]/[[Heavy]]/[[Guided]] [[short bow]] + attack and accuracy passive]] | ||
− | Avoid: | + | '''''Avoid:''''' |
− | |||
* Cover souls (Fighter, Crusader) | * Cover souls (Fighter, Crusader) | ||
* Fire souls (Lightning caller!!) | * Fire souls (Lightning caller!!) | ||
− | |||
Building souls for Army Magician is very simple. Avoid high fire/air magic overlaps and focus on shoring up the extreme weaknesses of this DPS centric soul. Cover makes you take damage for allies. Avoid!! | Building souls for Army Magician is very simple. Avoid high fire/air magic overlaps and focus on shoring up the extreme weaknesses of this DPS centric soul. Cover makes you take damage for allies. Avoid!! | ||
− | Recommended Items: | + | '''Recommended Items:''' |
* [[Flame of the Creator]]([[Venomous]]/[[Creator Inspired]]/[[Heaviest]] = 83 base damage over 4 rounds) | * [[Flame of the Creator]]([[Venomous]]/[[Creator Inspired]]/[[Heaviest]] = 83 base damage over 4 rounds) | ||
* [[Parrying blade]] ([[Fine Tuned]]/[[Heavy]]/[[Guided]]/[[Large]]) = Much needed 20 defense + 10 accuracy buff that is cheap and fast! Stronger with [[Heavier]] / [[Heaviest]] usable with [[Light weapons affinity]]) | * [[Parrying blade]] ([[Fine Tuned]]/[[Heavy]]/[[Guided]]/[[Large]]) = Much needed 20 defense + 10 accuracy buff that is cheap and fast! Stronger with [[Heavier]] / [[Heaviest]] usable with [[Light weapons affinity]]) | ||
− | Recommended Dedications | + | '''Recommended Dedications''' |
− | Optimal: | + | '''Optimal:''' |
* Sphinx (Damagebuff + Technical on the Answer) | * Sphinx (Damagebuff + Technical on the Answer) | ||
* Phoenix (Healing + free Revive) | * Phoenix (Healing + free Revive) | ||
* Elementalist (Tank pet or Healing pet) | * Elementalist (Tank pet or Healing pet) | ||
− | + | ''' | |
− | Ok: | + | Ok:''' |
* Elemental Dragon (Some resists) | * Elemental Dragon (Some resists) | ||
* Siren (AoEguard in party to take less damage) | * Siren (AoEguard in party to take less damage) | ||
* Cerebrus (DoT attack + some resists) | * Cerebrus (DoT attack + some resists) | ||
− | Avoid: | + | ''Avoid:'' |
* Kraken (AoEmod capped at +1 target. -damagebuff hurtful) | * Kraken (AoEmod capped at +1 target. -damagebuff hurtful) | ||
* Kirin (Cover) | * Kirin (Cover) | ||
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=[[Windrunner]]= | =[[Windrunner]]= | ||
− | Pros: | + | '''Pros:''' |
+ | * Decent damage dealer | ||
+ | * Light Weapons (No energy problems or cooldown issues) | ||
+ | * High Athletics (No energy issues) | ||
+ | * Strong at Repeats (2 attack, high accuracy, has 2 flurry. Has access to [[Guided]]) | ||
+ | * Fast cooldowns | ||
− | + | '''Cons:''' | |
− | + | * Below average base damage potential (127%) | |
− | |||
− | |||
− | |||
− | Cons: | ||
− | |||
− | * | ||
* Poor access to armor | * Poor access to armor | ||
* Low defenses | * Low defenses | ||
− | |||
* Has no natural healing mechanism | * Has no natural healing mechanism | ||
+ | * Weak soul powers | ||
− | Recommended Secondary Souls: | + | '''Recommended Secondary Souls:''' |
* [[Ninja]] (Strong hpbuffer passive) | * [[Ninja]] (Strong hpbuffer passive) | ||
* [[Medicine]] Souls (Allows equipping field medicines) | * [[Medicine]] Souls (Allows equipping field medicines) | ||
* [[Dark Knight]] (Heavy armor access + Vampiric passive) | * [[Dark Knight]] (Heavy armor access + Vampiric passive) | ||
* Pet Souls ([[Machine Priest]], [[Golem Crafter]] for tanking pets) | * Pet Souls ([[Machine Priest]], [[Golem Crafter]] for tanking pets) | ||
− | * [[ | + | * [[Gunslinger]] (2 strong passives. Can afford to pay energy for [[Double Tap]] and can use [[quick draw]]) |
− | Avoid: | + | '''''Avoid:''''' |
+ | * Light weapons classes (Large overlap in proficiencies) | ||
+ | * Cover souls ([[Crusader]], [[Fighter]]) | ||
− | + | Windrunner is a very specialized class. As a light weapons class, it never runs into cooldown issues. As of such, avoid picking classes that have many active skills to deal damage as they will not fit into a strong light weapons rotation. It has a niche role providing defense debuffs with guided longbow and hand crossbow that no other class can provide. | |
− | |||
+ | '''Recommended Items:''' | ||
+ | * [[Short Bow]]([[Venomous]]/[[Creator Inspired]]/[[Heaviest]] = 83 base damage over 4 rounds) | ||
+ | ([[Debuff A]]/[[Debuff B]]/[[Heaviest]]) = Applying 2 strong debuffs and receiving 2 strong buffs at the same time. | ||
− | + | * [[Swift Sword]] ([[Guided]]/[[Heavier]] Optimized for Windrunners, it provides a lot of damage and buffing power) | |
− | + | * [[Guided Longbow]] ([[Heaviest]]/[[Fine Tuned]] One of the stronger defense debuffs around) | |
− | * [[ | ||
− | |||
− | Recommended Dedications | + | '''Recommended Dedications''' |
− | Optimal: | + | '''Optimal:''' |
* Sphinx (Damagebuff + Technical on the Answer) | * Sphinx (Damagebuff + Technical on the Answer) | ||
* Phoenix (Healing + free Revive) | * Phoenix (Healing + free Revive) | ||
* Elementalist (Tank pet or Healing pet) | * Elementalist (Tank pet or Healing pet) | ||
− | + | * Kraken (Free AoE proc chance + technical) | |
− | Ok: | + | * 3d Magister (Can sustain heavy energy cost on toggle) |
+ | * Spyguard (Very potent repeat attack actually worth using) | ||
+ | ''' | ||
+ | Ok:''' | ||
* Elemental Dragon (Some resists) | * Elemental Dragon (Some resists) | ||
* Siren (AoEguard in party to take less damage) | * Siren (AoEguard in party to take less damage) | ||
− | * Cerebrus ( | + | * Cerebrus (some resists) |
− | Avoid: | + | ''Avoid:'' |
− | |||
* Kirin (Cover) | * Kirin (Cover) | ||
+ | * Basilisk (2 weak actives) |
Revision as of 13:38, 22 August 2014
Every soul is a good soul. But some are better than others at doing their job. This is an attempt at systematically classifying every combat soul, and contains some tips for proper optimization.
Contents
Army Magician
Pros:
- Extremely high raw damage output. (4th highest in game at 155% damage dealt)
- Excellent DoT damage
- High, Specialized Affinities
- Strong Skills
- Potent AoE
Cons:
- Poor HP
- Poor access to armor
- Low defenses
- Low accuracy
- Has no natural healing mechanism
Recommended Secondary Souls:
- Ninja (Strong hpbuffer passive)
- Medicine Souls (Allows equipping field medicines)
- Dark Knight (Heavy armor access + Vampiric passive)
- Pet Souls (Machine Priest, Golem Crafter for tanking pets)
- Windrunner (Niche item. Fine Tuned/Heavy/Guided short bow + attack and accuracy passive]]
Avoid:
- Cover souls (Fighter, Crusader)
- Fire souls (Lightning caller!!)
Building souls for Army Magician is very simple. Avoid high fire/air magic overlaps and focus on shoring up the extreme weaknesses of this DPS centric soul. Cover makes you take damage for allies. Avoid!!
Recommended Items:
- Flame of the Creator(Venomous/Creator Inspired/Heaviest = 83 base damage over 4 rounds)
- Parrying blade (Fine Tuned/Heavy/Guided/Large) = Much needed 20 defense + 10 accuracy buff that is cheap and fast! Stronger with Heavier / Heaviest usable with Light weapons affinity)
Recommended Dedications
Optimal:
- Sphinx (Damagebuff + Technical on the Answer)
- Phoenix (Healing + free Revive)
- Elementalist (Tank pet or Healing pet)
Ok:
- Elemental Dragon (Some resists)
- Siren (AoEguard in party to take less damage)
- Cerebrus (DoT attack + some resists)
Avoid:
- Kraken (AoEmod capped at +1 target. -damagebuff hurtful)
- Kirin (Cover)
Bard
Berserker
Cannoneer
Champion of light
Crusader
Dark Knight
Windrunner
Pros:
- Decent damage dealer
- Light Weapons (No energy problems or cooldown issues)
- High Athletics (No energy issues)
- Strong at Repeats (2 attack, high accuracy, has 2 flurry. Has access to Guided)
- Fast cooldowns
Cons:
- Below average base damage potential (127%)
- Poor access to armor
- Low defenses
- Has no natural healing mechanism
- Weak soul powers
Recommended Secondary Souls:
- Ninja (Strong hpbuffer passive)
- Medicine Souls (Allows equipping field medicines)
- Dark Knight (Heavy armor access + Vampiric passive)
- Pet Souls (Machine Priest, Golem Crafter for tanking pets)
- Gunslinger (2 strong passives. Can afford to pay energy for Double Tap and can use quick draw)
Avoid:
Windrunner is a very specialized class. As a light weapons class, it never runs into cooldown issues. As of such, avoid picking classes that have many active skills to deal damage as they will not fit into a strong light weapons rotation. It has a niche role providing defense debuffs with guided longbow and hand crossbow that no other class can provide.
Recommended Items:
- Short Bow(Venomous/Creator Inspired/Heaviest = 83 base damage over 4 rounds)
(Debuff A/Debuff B/Heaviest) = Applying 2 strong debuffs and receiving 2 strong buffs at the same time.
- Swift Sword (Guided/Heavier Optimized for Windrunners, it provides a lot of damage and buffing power)
- Guided Longbow (Heaviest/Fine Tuned One of the stronger defense debuffs around)
Recommended Dedications
Optimal:
- Sphinx (Damagebuff + Technical on the Answer)
- Phoenix (Healing + free Revive)
- Elementalist (Tank pet or Healing pet)
- Kraken (Free AoE proc chance + technical)
- 3d Magister (Can sustain heavy energy cost on toggle)
- Spyguard (Very potent repeat attack actually worth using)
Ok:
- Elemental Dragon (Some resists)
- Siren (AoEguard in party to take less damage)
- Cerebrus (some resists)
Avoid:
- Kirin (Cover)
- Basilisk (2 weak actives)