Difference between revisions of "Shower of Sparks"
From Rusted Promises
(Auto update) |
(Auto update) |
||
Line 1: | Line 1: | ||
− | {{Mutantpower|name=Shower of Sparks|desc=Calling forth energy known to be in many creator machines, a flurry of red-hot sparks can be a useful, if not always effective power to command. In the worst case, it will always look good at parties.|basepower=Sand Spray Template|powertype=Damage over Time, Debuff|target=Small AoE Enemy|slot=|energy=11|charge=850|cooldown=3500|accuracy=75%|damageamount=2|damagetype= | + | {{Mutantpower|name=Shower of Sparks|desc=Calling forth energy known to be in many creator machines, a flurry of red-hot sparks can be a useful, if not always effective power to command. In the worst case, it will always look good at parties.|basepower=Sand Spray Template|powertype=Damage over Time, Debuff|target=Small AoE Enemy|slot=|energy=11|charge=850|cooldown=3500|accuracy=75%|damageamount=2|damagetype=Slash|Status=100% chance of SlashDamage at magnitude 1 for 4 rounds.<br>100% chance of AccuracyDebuff at magnitude 5 for 4 rounds.<br>|Upgrades=AccuracyDebuffMag by 5<br>Charge by -350<br>Damage by 1.5<br>SlashDamageMag by 0.5}}[[Category:Slash powers]][[Category:Accuracydebuff inflicting powers]][[Category:Slashdamage inflicting powers]][[Category:AoE]][[Category:Hostile powers]] |
Latest revision as of 00:03, 17 March 2017
Type | Damage over Time, Debuff | Target | Small AoE Enemy |
---|---|---|---|
Description | Calling forth energy known to be in many creator machines, a flurry of red-hot sparks can be a useful, if not always effective power to command. In the worst case, it will always look good at parties. | ||
Based on Sand Spray Template | Slot: | ||
Cooldown | 3500 | Charge time | 850 |
Energy | 11 | Accuracy | 75% |
Damage | 2 Slash at level 0 | ||
Statuses | |||
100% chance of SlashDamage at magnitude 1 for 4 rounds. 100% chance of AccuracyDebuff at magnitude 5 for 4 rounds. | |||
Training Upgrades | |||
AccuracyDebuffMag by 5 Charge by -350 Damage by 1.5 SlashDamageMag by 0.5 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |