Difference between revisions of "Dying Breath"
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− | {{Mutantpower|name=Dying Breath|desc=Your life is difficult to extinguish. Just as you are about to pass out, fell energy overwhelms your form, and you are driven back to your feet to continue the battle. This power is taxing on the body, and will not fire while you are still weak from the last, but is otherwise automatic.|basepower=Self Revive|powertype=Resurrection, Posthumous, Healing|target=Dead Self|slot=|energy=1|charge=0|cooldown=100000|accuracy=75%|damageamount=20|damagetype=Healing|Status=|Upgrades=Cooldown by -10000<br>Damage by 10}}[[Category:Healing powers]][[Category:Friendly powers]] | + | {{Mutantpower|name=Dying Breath|desc=Your life is difficult to extinguish. Just as you are about to pass out, fell energy overwhelms your form, and you are driven back to your feet to continue the battle. This power is taxing on the body, and will not fire while you are still weak from the last, but is otherwise automatic.|basepower=Self Revive|powertype=Resurrection, Posthumous, Healing|target=Dead Self|slot=|energy=1|charge=0|cooldown=100000|accuracy=75%|damageamount=20|damagetype=Healing|Status=100% chance of Wound at magnitude 1 for 1 rounds.<br>|Upgrades=Cooldown by -10000<br>Damage by 10}}[[Category:Healing powers]][[Category:Wound inflicting powers]][[Category:Friendly powers]] |
Latest revision as of 03:21, 25 March 2013
Type | Resurrection, Posthumous, Healing | Target | Dead Self |
---|---|---|---|
Description | Your life is difficult to extinguish. Just as you are about to pass out, fell energy overwhelms your form, and you are driven back to your feet to continue the battle. This power is taxing on the body, and will not fire while you are still weak from the last, but is otherwise automatic. | ||
Based on Self Revive | Slot: | ||
Cooldown | 100000 | Charge time | 0 |
Energy | 1 | Accuracy | 75% |
Damage | 20 Healing at level 0 | ||
Statuses | |||
100% chance of Wound at magnitude 1 for 1 rounds. | |||
Training Upgrades | |||
Cooldown by -10000 Damage by 10 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |