Difference between revisions of "Fighter"
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=Built in Status= | =Built in Status= | ||
* Aggro(100% chance of 10 magnitude for 20 rounds) | * Aggro(100% chance of 10 magnitude for 20 rounds) | ||
− | * Menace(100% chance of 5 magnitude for 20 rounds) | + | [{{fullurl:Fighter/Extra_Notes|action=edit}} Edit notes]* Menace(100% chance of 5 magnitude for 20 rounds) |
− | * DamageResist(100% chance of 0.5 magnitude for 20 rounds) | + | [{{fullurl:Fighter/Extra_Notes|action=edit}} Edit notes]* DamageResist(100% chance of 0.5 magnitude for 20 rounds) |
− | [[Category:Soul]][[Category:Combat Soul]] | + | [{{fullurl:Fighter/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]] |
Revision as of 01:08, 21 October 2012
Fighter
"Gimme a hammer and a thick plate of iron anyday."
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The Fighter is first into battle. They are capable of taking heavy damage and dealing it out in kind. It's because of this that the fighter is the lynchpin of any group, taking on the role of both damage dealer and tank, drawing the attention of enemies to themselves. Over time, Fighters gain more and more ability to avoid and soak up damage directed at them.
Fighter is one of the widest classifications and the simplest. Anyone who picks up a big weapon and a shield might be referred to as a fighter. Bodyguards, town guards, adventurers, gladiators, thugs, phalanx soldiers, woodsmen are all good examples of fighters.
Proficiencies
Direction | 0.3 per level | 9 max |
Heavy Armor | 0.9 per level | 27 max |
Heavy Weapons | 0.6 per level | 18 max |
Leadership | 0.6 per level | 18 max |
Marksmanship | 0.3 per level | 9 max |
Medicine | 0.3 per level | 9 max |
Misdirection | 0.3 per level | 9 max |
Moderate Armor | 0.3 per level | 9 max |
Moderate Weapons | 0.6 per level | 18 max |
Shields | 0.6 per level | 18 max |
Soul Powers
Level 1 | Intervention |
Level 10 | Stoic Acceptance |
Level 20 | Dizzying Pummel |
Level 30 | The Thousand Strike Stance |
Combat Skills
Level 2 | Durability |
Level 4 | Health |
Level 7 | Front Row |
Level 9 | Avoidance |
Level 12 | Taunting Strikes |
Level 14 | Outnumbered |
Level 16 | Reactive |
Level 19 | Roll With It |
Level 21 | Rage |
Level 23 | Durability |
Level 25 | Front Row |
Level 28 | Reactive |
Built in Status
- Aggro(100% chance of 10 magnitude for 20 rounds)
Edit notes* Menace(100% chance of 5 magnitude for 20 rounds) Edit notes* DamageResist(100% chance of 0.5 magnitude for 20 rounds) Edit notes