Difference between revisions of "Sharpest"
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− | {{Recipe Modifier|name=Sharpest|desc=What makes things better? The power to cut, pierce, prick, and generally make things bleed. Add spikes to your armor, hone that daggers edge, and give your patients something to really cry about.|cred=200%|xp=200%|ingredients=None|salvage=200%|istats=100% chance of SlashDamage at magnitude 0.1 for 9 rounds.<br>100% chance of DebuffClear at magnitude 12 for 1 rounds.<br>100% chance of SlashDamage at magnitude 1.5 for 7 rounds.<br>100% chance of PhysicalDamageReturn at magnitude 10 for 20 rounds.<br>Penetration of +2.5|skills=None}}[[Category:Active Ally Status]][[Category:Active Enemy Status]][[Category:Passive Ally Status]][[Category:Penetration]] | + | {{Recipe Modifier|name=Sharpest|desc=What makes things better? The power to cut, pierce, prick, and generally make things bleed. Add spikes to your armor, hone that daggers edge, and give your patients something to really cry about.|cred=200%|xp=200%|ingredients=None|salvage=200%|istats=100% chance of SlashDamage at magnitude 0.1 for 9 rounds.<br>100% chance of DebuffClear at magnitude 12 for 1 rounds.<br>100% chance of SlashDamage at magnitude 1.5 for 7 rounds.<br>100% chance of PhysicalDamageReturn at magnitude 10 for 20 rounds.<br>Penetration of +2.5|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Passive Ally Status Modifier]][[Category:Penetration Modifier]] |
Revision as of 16:50, 14 June 2017
Description | What makes things better? The power to cut, pierce, prick, and generally make things bleed. Add spikes to your armor, hone that daggers edge, and give your patients something to really cry about. | |||||||
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Crown Cost | 200% | XP Cost | 200% | Ingredients | None | |||
Materials | 200% | |||||||
Crafting Skills | None | |||||||
Item Stats | 100% chance of SlashDamage at magnitude 0.1 for 9 rounds. 100% chance of DebuffClear at magnitude 12 for 1 rounds. 100% chance of SlashDamage at magnitude 1.5 for 7 rounds. 100% chance of PhysicalDamageReturn at magnitude 10 for 20 rounds. Penetration of +2.5 |