Difference between revisions of "Fast"
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− | {{Recipe Modifier|name=Fast|desc=Swift, efficient, and effective. Make swords that can be quickly and skillfully handled, add some mobility to your armor. Foes will seem to slow down as they're faced with speed itself. This modifier will add 1 speed combat skill to a craftable minion it is applied to.|cred=50%|xp=50%|ingredients=None|salvage=40%|istats=100% chance of Charge at magnitude 3 for 5 rounds.<br>100% chance of ChargeDebuff at magnitude 4 for 5 rounds.<br>Charge of -10%<br>100% chance of Charge at magnitude 1 for 10 rounds.<br>|skills=None}}[[Category:Active Ally Status]][[Category:Active Enemy Status]][[Category:Charge]][[Category:Passive Ally Status]][[Category:Passive Enemy Status]] | + | {{Recipe Modifier|name=Fast|desc=Swift, efficient, and effective. Make swords that can be quickly and skillfully handled, add some mobility to your armor. Foes will seem to slow down as they're faced with speed itself. This modifier will add 1 speed combat skill to a craftable minion it is applied to.|cred=50%|xp=50%|ingredients=None|salvage=40%|istats=100% chance of Charge at magnitude 3 for 5 rounds.<br>100% chance of ChargeDebuff at magnitude 4 for 5 rounds.<br>Charge of -10%<br>100% chance of Charge at magnitude 1 for 10 rounds.<br>|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Charge Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]] |
Revision as of 16:50, 14 June 2017
Description | Swift, efficient, and effective. Make swords that can be quickly and skillfully handled, add some mobility to your armor. Foes will seem to slow down as they're faced with speed itself. This modifier will add 1 speed combat skill to a craftable minion it is applied to. | |||||||
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Crown Cost | 50% | XP Cost | 50% | Ingredients | None | |||
Materials | 40% | |||||||
Crafting Skills | None | |||||||
Item Stats | 100% chance of Charge at magnitude 3 for 5 rounds. 100% chance of ChargeDebuff at magnitude 4 for 5 rounds. Charge of -10% 100% chance of Charge at magnitude 1 for 10 rounds. |