Difference between revisions of "Hearth Magician"
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=Hearth Magician= | =Hearth Magician= | ||
+ | Combining the elements of Earth and Water, your skills are prized by many. Off the battlefield, you ease pains, bring forth bountiful crops and fashion ornate buildings. You conjure and dismiss the rains and can calm an angry planet. More practically to the day to day, you are a superb defensive magician, with tricks to cleanse and protect your allies. | ||
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+ | =Proficiencies={| class="wikitable" | ||
+ | |- | ||
+ | |Direction|0.4 per level|12 max|- | ||
+ | |Earth Magic|1 per level|30 max|- | ||
+ | |Leadership|0.6 per level|18 max|- | ||
+ | |Light Armor|0.6 per level|18 max|- | ||
+ | |Light Weapons|0.2 per level|6 max|- | ||
+ | |Medicine|0.5 per level|15 max|- | ||
+ | |Water Magic|1 per level|30 max|} |
Revision as of 00:15, 21 October 2012
Hearth Magician
Combining the elements of Earth and Water, your skills are prized by many. Off the battlefield, you ease pains, bring forth bountiful crops and fashion ornate buildings. You conjure and dismiss the rains and can calm an angry planet. More practically to the day to day, you are a superb defensive magician, with tricks to cleanse and protect your allies.
=Proficiencies={| class="wikitable" |- |Direction|0.4 per level|12 max|- |Earth Magic|1 per level|30 max|- |Leadership|0.6 per level|18 max|- |Light Armor|0.6 per level|18 max|- |Light Weapons|0.2 per level|6 max|- |Medicine|0.5 per level|15 max|- |Water Magic|1 per level|30 max|}