Difference between revisions of "Heiour"

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'''Heiour'''
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==Heiour==
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Heiour appears as a large black dragon, sporting four horns upon his head and violet, pupil lacking eyes. Along his body are various ornaments and tokens of furs and armor for ages past. He is a warrior like Kendrac, though he stands apart from the conflict of the Life and Corrupt courts, watching instead among all mortals and courts for those who fight with honor and glory for those worthy of his praise. Although he does stand upon the edge of the outside court, he is opposed to the senseless slaughter of innocents, or the weak based solely upon the killer being stronger. Such acts deprive the future of true glory filled combat.
  
Heiour appears as a large black dragon, sporting four horns upon his head and violet, pupil lacking eyes. Along his body are various ornaments and tokens of furs and armor for ages past. He is a warrior as is Kendrac, though stands without alley to their conflict, watching instead among all the mortals and courts for those whom fight with honor and glory to be worthy of his praise. Although he does stand upon the edge of the outside court, he is opposed to the senseless slaughter of innocent, or weaker lives based solely upon the killer being stronger, for such acts deprive the future of some of it's glory filled combat.
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===Basic Pact===
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*Bid: I bid you to seek glory through honorable combat.
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*Offer: I offer you the chance and strength to test your skills against others.
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*Purpose: You will search the land, seeking foes worthy of combat, and testing yourself against them. Ever improving your skills, gaining glory through your trial. For my path is one of glory and skill, through hard fought battles and blazing victories.
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*Gift: Each Supplicant is gifted a metal gauntlet, strengthened to be on par with even the highest quality of Creator Steel. The Gauntlet bears the Spirit's emblem upon the palm of it's hand, along with a single glowing gem upon the thumb.
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*Mark: Two Lines of bright color spread below the Supplicant's eyes, and a small pattern of tattoo-like quality appears upon their chest, blazoning itself onto any armor they wear for so long as they wear it... Growing in size and complexity as they advance the strength of their pact.
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===Benefits===
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*Feat of Strength: At the cost of one hero point, the user may call upon the strength of the spirit to give them aid in one task. Allowing them to perform an action of inhuman strength, with a limit of double what they can do alone for one full hour. (If they can lift 1 car by themselves, they may now lift 2, so on and so forth) Doing this however, taxes the bond with the spirit, causing the Supplicant's tattoo to fade away for one week of time before returning. Only when it returns, may they use this power again.  
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**The Supplicant must have their gauntlet upon themselves and equipped, not stored away when trying to use this power.
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*Honorable Combatant: When engaged in a one-on-one duel, the trained eyes of the Caller can pick up an opponents moves with ease, affording them to a +1 for any rolls to hit, or dodge against that opponent. This effect is void if any friends are fighting the foe as well, as this is deemed a dishonorable advantage. There must be no other fighting for one hundred yards around the combatants, as a battlefield is no place for a duel.
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*Judgement of the Strong: Service as one of Heiour's champions is not without condition, naturally. His champions are free to use their power in whatever way they wish, so long as they, and their allies do not engage in needless slaughter. As well, should one champion feel another unworthy of his position, they may challenge them to a duel. There, in an arena chosen by Heiour, the two shall battle with all their might, the spirit's intervention preventing killing blows. The loser, be it challenger, or the challenged, is forcibly departed from his service. The only methods to regain one's place in his service are challenging the one who defeated them and then besting them, or performing a task of great honor and glory to earn the spirit's favor once more.
  
'''BASIC PACTS'''
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[[Category:Spirits]][[Category:Life Court]]
 
 
Bid: I bid you to seek glory through honorable combat.
 
 
 
Offer: I offer you the chance and strength to test your skills against others.
 
 
 
Purpose: You will search the land, seeking foes worthy of combat, and testing them against yourself. Ever improving your skills, as you gain glory through your trial... For my path is one glory and skill, through the hard fought battles and easy victories.
 
 
 
Gift: Each Supplicant is gifted a metal gauntlet, strengthened to be on match with even the highest quality of Creator Steel. The Gauntlet bears the spirits emblem upon the palm of it's hand, along with a single glowing gem upon the thumb.
 
 
Mark: Two Lines of bright color spread below the Supplicant's eyes, and a small pattern of tattoo like quality appears upon their chest, embolding itself onto any armor they wear for so long as they wear it... Growing in size and complexety as they advance the strength of their pact.
 
 
 
'''BENEFITS'''
 
 
 
Feat of Strength: At the cost of one hero point, the user may call upon the strength of the spirit to allow them aid in one task. Allowing them to perform an action of inhuman strength, with a limit of double what they can do alone for one full hour. (If they can lift 1 car by themselves, they may now lift 2, so on and so forth) Doing this however, taxes the bond with the spirit, causing the Supplicant's tattoo to fade away for one week of time before returning. Only when it returns, may they use this power again. As well, the Supplicant must have their gauntlet upon themselves and equipped, not stored away when trying to use this power.
 
 
Honorable Combatant: When engaged in a one on one duel, the trained eyes of the User can pick up an opponents moves with ease, affording them to a +1 for any rolls to hit, or dodge against that opponent. This effect is void if any friends are fighting the foe as well, as this is deemed a dishonorable advantage, as well, there must be no other fighting for one hundred yards around the combatants, as a battlefield is no place for a duel.
 
 
 
Judgement of the Strong: Service as one of his champions, is not without condition naturally. His champions free to reign their power in whatever way they wish, so long as they, and their allies do not engage in needless slaughter. As well, should one champion feel another unworthy of his spot, they may challenge them to a duel. There, in an arena chosen by Heiour, the two shall battle with all their might, the spirit's interjecting preventing killing blows, while the loser, be it challenger, or the challenged, must be forcibly departed from his service. The only methods to regain one's self back into his service being, challenging the one whom defeated them, and then besting them, or performing a task of great honor and glory, to earn the spirit's favor once more.
 
 
 
[[Category:Spirits]][[Category:Outside Court]]
 

Latest revision as of 19:19, 5 April 2017

Heiour

Heiour appears as a large black dragon, sporting four horns upon his head and violet, pupil lacking eyes. Along his body are various ornaments and tokens of furs and armor for ages past. He is a warrior like Kendrac, though he stands apart from the conflict of the Life and Corrupt courts, watching instead among all mortals and courts for those who fight with honor and glory for those worthy of his praise. Although he does stand upon the edge of the outside court, he is opposed to the senseless slaughter of innocents, or the weak based solely upon the killer being stronger. Such acts deprive the future of true glory filled combat.

Basic Pact

  • Bid: I bid you to seek glory through honorable combat.
  • Offer: I offer you the chance and strength to test your skills against others.
  • Purpose: You will search the land, seeking foes worthy of combat, and testing yourself against them. Ever improving your skills, gaining glory through your trial. For my path is one of glory and skill, through hard fought battles and blazing victories.
  • Gift: Each Supplicant is gifted a metal gauntlet, strengthened to be on par with even the highest quality of Creator Steel. The Gauntlet bears the Spirit's emblem upon the palm of it's hand, along with a single glowing gem upon the thumb.
  • Mark: Two Lines of bright color spread below the Supplicant's eyes, and a small pattern of tattoo-like quality appears upon their chest, blazoning itself onto any armor they wear for so long as they wear it... Growing in size and complexity as they advance the strength of their pact.

Benefits

  • Feat of Strength: At the cost of one hero point, the user may call upon the strength of the spirit to give them aid in one task. Allowing them to perform an action of inhuman strength, with a limit of double what they can do alone for one full hour. (If they can lift 1 car by themselves, they may now lift 2, so on and so forth) Doing this however, taxes the bond with the spirit, causing the Supplicant's tattoo to fade away for one week of time before returning. Only when it returns, may they use this power again.
    • The Supplicant must have their gauntlet upon themselves and equipped, not stored away when trying to use this power.
  • Honorable Combatant: When engaged in a one-on-one duel, the trained eyes of the Caller can pick up an opponents moves with ease, affording them to a +1 for any rolls to hit, or dodge against that opponent. This effect is void if any friends are fighting the foe as well, as this is deemed a dishonorable advantage. There must be no other fighting for one hundred yards around the combatants, as a battlefield is no place for a duel.
  • Judgement of the Strong: Service as one of Heiour's champions is not without condition, naturally. His champions are free to use their power in whatever way they wish, so long as they, and their allies do not engage in needless slaughter. As well, should one champion feel another unworthy of his position, they may challenge them to a duel. There, in an arena chosen by Heiour, the two shall battle with all their might, the spirit's intervention preventing killing blows. The loser, be it challenger, or the challenged, is forcibly departed from his service. The only methods to regain one's place in his service are challenging the one who defeated them and then besting them, or performing a task of great honor and glory to earn the spirit's favor once more.