Difference between revisions of "Gunslinger"

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|Level 19|| [[Endurance]]
 
|Level 19|| [[Endurance]]
 
|-
 
|-
|Level 21|| [[Back Row]]
+
|Level 21|| [[Overkill]]
 
|-
 
|-
 
|Level 23|| [[Readiness]]
 
|Level 23|| [[Readiness]]
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* Menace(100% chance of -10 magnitude for 10 rounds)
 
* Menace(100% chance of -10 magnitude for 10 rounds)
 
* AoEGuard(100% chance of 15 magnitude for 10 rounds)
 
* AoEGuard(100% chance of 15 magnitude for 10 rounds)
{{:Gunslinger/Extra_Notes}}
+
{| class="wikitable"
 +
| Accuracy
 +
| 2
 +
|-
 +
| Back Row
 +
| 2
 +
|-
 +
| Damage
 +
| 3
 +
|-
 +
| Endurance
 +
| 1
 +
|-
 +
| Fast Loading
 +
| 2
 +
|-
 +
| Overkill
 +
| 1
 +
|-
 +
| Penetration
 +
| 3
 +
|-
 +
| Readiness
 +
| 2
 +
|}{{:Gunslinger/Extra_Notes}}
  
 
[{{fullurl:Gunslinger/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]]
 
[{{fullurl:Gunslinger/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]]

Latest revision as of 00:01, 1 November 2019

Gunslinger

Firing from the back, Gunslingers have no magical abilities unlike Windrunners, but rely on calm nerves, a steady hand, and consummate aim. By focusing their fire on a single target from behind the cover of their allies, their shots pierce through an enemy's armour to strike true.

Proficiencies

Athletics 0.7 per level 24.5 max
Light Weapons 0.4 per level 14 max
Marksmanship 1 per level 35 max
Misdirection 0.6 per level 21 max
Moderate Armor 0.6 per level 21 max
Moderate Weapons 1 per level 35 max
Stealth 0.2 per level 7 max

Soul Powers

Level 1 Double Tap
Level 10 Quick Draw
Level 15 Ricochet
Level 20 Armour Piercer
Level 30 Aimed Shot

Combat Skills

Level 2 Damage
Level 4 Back Row
Level 7 Readiness
Level 9 Penetration
Level 12 Accuracy
Level 14 Fast Loading
Level 15 Damage
Level 16 Penetration
Level 19 Endurance
Level 21 Overkill
Level 23 Readiness
Level 25 Back Row
Level 28 Accuracy
Level 30 Fast Loading
Level 32 Penetration
Level 34 Damage

Built in Status

  • Menace(100% chance of -10 magnitude for 10 rounds)
  • AoEGuard(100% chance of 15 magnitude for 10 rounds)
Accuracy 2
Back Row 2
Damage 3
Endurance 1
Fast Loading 2
Overkill 1
Penetration 3
Readiness 2
Gunslinger/Extra Notes

Edit notes