Difference between revisions of "Clamp"

From Rusted Promises
Jump to: navigation, search
(Auto update)
(Auto update)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Mutantpower|name=Clamp|desc=Grab onto it with your teeth and leave a bleeding wound behind.|basepower=Heavy Slam|powertype=Damage|target=Single Enemy|slot=|energy=15|charge=1500|cooldown=8000|accuracy=75%|damageamount=8|damagetype=Physical|Status=100% chance of Physicaldamage at magnitude 5 for 3 rounds.<br>|Upgrades=}}[[Category:Physical powers]][[Category:Physicaldamage inflicting powers]][[Category:Hostile powers]]
+
{{Mutantpower|name=Clamp|desc=Grab onto it with your teeth and leave a bleeding wound behind.|basepower=Heavy Slam|powertype=Damage|target=Single Enemy|slot=|energy=15|charge=1500|cooldown=8000|accuracy=75%|damageamount=8|damagetype=Blunt|Status=100% chance of Bluntdamage at magnitude 5 for 3 rounds.<br>|Upgrades=}}[[Category:Blunt powers]][[Category:Bluntdamage inflicting powers]][[Category:Hostile powers]]

Latest revision as of 00:02, 17 March 2017

Clamp stats
Type Damage Target Single Enemy
Description Grab onto it with your teeth and leave a bleeding wound behind.
Based on Heavy Slam Slot:
Cooldown 8000 Charge time 1500
Energy 15 Accuracy 75%
Damage 8 Blunt at level 0
Statuses
100% chance of Bluntdamage at magnitude 5 for 3 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Clamp/Extra Notes Edit notes