Difference between revisions of "Dark Knight"

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=Dark Knight=
 
=Dark Knight=
 
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Not all of those who take to dark math like to shy away from the front. Clad in heavy armour, dark knights stand at the forefront of battle, imparting creator-forsaken magics into their weapons and blows to recover from those they take.
  
 
=Proficiencies=
 
=Proficiencies=
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|Level 12|| [[Enduring Malice]]
 
|Level 12|| [[Enduring Malice]]
 
|-
 
|-
|Level 14|| [[Sacrificial Fury]]
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|Level 14|| [[Scavenger]]
 
|-
 
|-
 
|Level 15|| [[Readiness]]
 
|Level 15|| [[Readiness]]
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|Level 16|| [[Warded]]
 
|Level 16|| [[Warded]]
 
|-
 
|-
|Level 19|| [[Scavenger]]
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|Level 19|| [[Durability]]
 
|-
 
|-
|Level 21|| [[Accuracy]]
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|Level 21|| [[Scavenger]]
 
|-
 
|-
 
|Level 23|| [[Tactician]]
 
|Level 23|| [[Tactician]]
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|}
 
|}
 
=Built in Status=
 
=Built in Status=
* Vampiric(100% chance of 3 magnitude for 20 rounds)
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* (% chance of  magnitude for  rounds)
 +
* Vampiric(100% chance of 6 magnitude for 20 rounds)
 
* HealGainDebuff|5|4|2HostileProc(100% chance of 1 magnitude for 20 rounds)
 
* HealGainDebuff|5|4|2HostileProc(100% chance of 1 magnitude for 20 rounds)
 
* DamageResist(100% chance of 0.5 magnitude for 20 rounds)
 
* DamageResist(100% chance of 0.5 magnitude for 20 rounds)
{{:Dark Knight/Extra_Notes}}
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{| class="wikitable"
 +
| Bewitched
 +
| 2
 +
|-
 +
| Durability
 +
| 3
 +
|-
 +
| Enduring Malice
 +
| 2
 +
|-
 +
| Rage
 +
| 1
 +
|-
 +
| Readiness
 +
| 1
 +
|-
 +
| Scavenger
 +
| 2
 +
|-
 +
| Tactician
 +
| 2
 +
|-
 +
| Vampiric
 +
| 2
 +
|-
 +
| Warded
 +
| 1
 +
|}{{:Dark Knight/Extra_Notes}}
  
 
[{{fullurl:Dark Knight/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]]
 
[{{fullurl:Dark Knight/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]]

Latest revision as of 00:00, 1 November 2019

Dark Knight

Not all of those who take to dark math like to shy away from the front. Clad in heavy armour, dark knights stand at the forefront of battle, imparting creator-forsaken magics into their weapons and blows to recover from those they take.

Proficiencies

Athletics 0.5 per level 17.5 max
Dark Magic 0.4 per level 14 max
Heavy Armor 1 per level 35 max
Heavy Weapons 0.4 per level 14 max
Misdirection 0.4 per level 14 max
Moderate Armor 0.4 per level 14 max
Moderate Weapons 0.8 per level 28 max
Shields 0.6 per level 21 max
Stealth 0.2 per level 7 max

Soul Powers

Level 1 Enervating Strike
Level 10 Darkened Heart
Level 15 Dark Focus
Level 20 Condemning Strike
Level 30 Drain Vitality

Combat Skills

Level 2 Durability
Level 4 Vampiric
Level 7 Tactician
Level 9 Bewitched
Level 12 Enduring Malice
Level 14 Scavenger
Level 15 Readiness
Level 16 Warded
Level 19 Durability
Level 21 Scavenger
Level 23 Tactician
Level 25 Vampiric
Level 28 Durability
Level 30 Bewitched
Level 32 Rage
Level 34 Enduring Malice

Built in Status

  • (% chance of magnitude for rounds)
  • Vampiric(100% chance of 6 magnitude for 20 rounds)
  • HealGainDebuff|5|4|2HostileProc(100% chance of 1 magnitude for 20 rounds)
  • DamageResist(100% chance of 0.5 magnitude for 20 rounds)
Bewitched 2
Durability 3
Enduring Malice 2
Rage 1
Readiness 1
Scavenger 2
Tactician 2
Vampiric 2
Warded 1
Dark Knight/Extra Notes

Edit notes