Difference between revisions of "Mage Adept"
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | |[[Air Magic]]||0.7 per level|| | + | |[[Air Magic]]||0.7 per level||24.5 max |
|- | |- | ||
− | |[[Direction]]||0.3 per level|| | + | |[[Direction]]||0.3 per level||10.5 max |
|- | |- | ||
− | |[[Earth Magic]]||0.7 per level|| | + | |[[Earth Magic]]||0.7 per level||24.5 max |
|- | |- | ||
− | |[[Fire Magic]]||0.7 per level|| | + | |[[Fire Magic]]||0.7 per level||24.5 max |
|- | |- | ||
− | |[[ | + | |[[History]]||0.5 per level||17.5 max |
|- | |- | ||
− | |[[ | + | |[[Leadership]]||0.8 per level||28 max |
|- | |- | ||
− | |[[Light | + | |[[Light Armor]]||0.6 per level||21 max |
|- | |- | ||
− | |[[ | + | |[[Light Weapons]]||0.4 per level||14 max |
|- | |- | ||
− | |[[ | + | |[[Medicine]]||0.5 per level||17.5 max |
|- | |- | ||
− | |[[Water Magic]]||0.7 per level|| | + | |[[Misdirection]]||0.6 per level||21 max |
+ | |- | ||
+ | |[[Water Magic]]||0.7 per level||24.5 max | ||
|} | |} | ||
=Soul Powers= | =Soul Powers= | ||
Line 31: | Line 33: | ||
|- | |- | ||
|Level 10|| [[Elemental Attunement]] | |Level 10|| [[Elemental Attunement]] | ||
+ | |- | ||
+ | |Level 15|| [[Elemental Dance]] | ||
|- | |- | ||
|Level 20|| [[Summon Unstable Elemental]] | |Level 20|| [[Summon Unstable Elemental]] | ||
Line 62: | Line 66: | ||
|- | |- | ||
|Level 28|| [[Bewitched]] | |Level 28|| [[Bewitched]] | ||
+ | |- | ||
+ | |Level 32|| [[Damage]] | ||
+ | |- | ||
+ | |Level 34|| [[Back Row]] | ||
|} | |} | ||
=Built in Status= | =Built in Status= | ||
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* DamageBuff(100% chance of 5 magnitude for 20 rounds) | * DamageBuff(100% chance of 5 magnitude for 20 rounds) | ||
* Recharge(100% chance of 5 magnitude for 20 rounds) | * Recharge(100% chance of 5 magnitude for 20 rounds) | ||
− | + | {| class="wikitable" | |
+ | | Back Row | ||
+ | | 3 | ||
+ | |- | ||
+ | | Bewitched | ||
+ | | 2 | ||
+ | |- | ||
+ | | Controlled Burst | ||
+ | | 1 | ||
+ | |- | ||
+ | | Damage | ||
+ | | 1 | ||
+ | |- | ||
+ | | Enduring Malice | ||
+ | | 1 | ||
+ | |- | ||
+ | | Mastermind | ||
+ | | 1 | ||
+ | |- | ||
+ | | Readiness | ||
+ | | 1 | ||
+ | |- | ||
+ | | Tactician | ||
+ | | 2 | ||
+ | |- | ||
+ | | Tar Baby | ||
+ | | 1 | ||
+ | |- | ||
+ | | Warded | ||
+ | | 1 | ||
+ | |}{{:Mage Adept/Extra_Notes}} | ||
[{{fullurl:Mage Adept/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]] | [{{fullurl:Mage Adept/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]] |
Latest revision as of 00:01, 1 November 2019
Mage Adept
"Power is all in the mind. A number here, an equation there."
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Mage Adepts are versatile above all else. Able to command a great deal of magic from each element, they can utilize each in different ways, granting themselves damage from fire, durability from earth, speed from wind, and flexibility from water. They are not masters in any single school, but able to use much of all of them.
Mage Adepts will sometimes focus in one school or another, while some attempt to spread out over all of them. There are strengths and weaknesses to both methods.
Proficiencies
Air Magic | 0.7 per level | 24.5 max |
Direction | 0.3 per level | 10.5 max |
Earth Magic | 0.7 per level | 24.5 max |
Fire Magic | 0.7 per level | 24.5 max |
History | 0.5 per level | 17.5 max |
Leadership | 0.8 per level | 28 max |
Light Armor | 0.6 per level | 21 max |
Light Weapons | 0.4 per level | 14 max |
Medicine | 0.5 per level | 17.5 max |
Misdirection | 0.6 per level | 21 max |
Water Magic | 0.7 per level | 24.5 max |
Soul Powers
Level 1 | Explosive Force |
Level 10 | Elemental Attunement |
Level 15 | Elemental Dance |
Level 20 | Summon Unstable Elemental |
Level 30 | Caustic Shield |
Combat Skills
Level 2 | Back Row |
Level 4 | Enduring Malice |
Level 7 | Bewitched |
Level 9 | Controlled Burst |
Level 12 | Mastermind |
Level 14 | Tactician |
Level 16 | Readiness |
Level 19 | Warded |
Level 21 | Tar Baby |
Level 23 | Back Row |
Level 25 | Tactician |
Level 28 | Bewitched |
Level 32 | Damage |
Level 34 | Back Row |
Built in Status
- StatusBoost(100% chance of 3 magnitude for 20 rounds)
- DamageBuff(100% chance of 5 magnitude for 20 rounds)
- Recharge(100% chance of 5 magnitude for 20 rounds)
Back Row | 3 |
Bewitched | 2 |
Controlled Burst | 1 |
Damage | 1 |
Enduring Malice | 1 |
Mastermind | 1 |
Readiness | 1 |
Tactician | 2 |
Tar Baby | 1 |
Warded | 1 |