Difference between revisions of "Mage Adept"

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"Power is all in the mind. A number here, an equation there."<br>-<br>Mage Adepts are versatile above all else. Able to command a great deal of magic from each element, they can utilize each in different ways, granting themselves damage from fire, durability from earth, speed from wind, and flexibility from water. They are not masters in any single school, but able to use much of all of them.<br>    Mage Adepts will sometimes focus in one school or another, while some attempt to spread out over all of them. There are strengths and weaknesses to both methods.
 
"Power is all in the mind. A number here, an equation there."<br>-<br>Mage Adepts are versatile above all else. Able to command a great deal of magic from each element, they can utilize each in different ways, granting themselves damage from fire, durability from earth, speed from wind, and flexibility from water. They are not masters in any single school, but able to use much of all of them.<br>    Mage Adepts will sometimes focus in one school or another, while some attempt to spread out over all of them. There are strengths and weaknesses to both methods.
  
=Proficiencies={| class="wikitable"  
+
=Proficiencies=
 +
{| class="wikitable"  
 
|-
 
|-
|[[Air Magic]]|0.7 per level|21 max|-
+
|[[Air Magic]]||0.7 per level||24.5 max
|[[Direction]]|0.3 per level|9 max|-
+
|-
|[[Earth Magic]]|0.7 per level|21 max|-
+
|[[Direction]]||0.3 per level||10.5 max
|[[Fire Magic]]|0.7 per level|21 max|-
+
|-
|[[Leadership]]|0.8 per level|24 max|-
+
|[[Earth Magic]]||0.7 per level||24.5 max
|[[Light Armor]]|0.6 per level|18 max|-
+
|-
|[[Light Weapons]]|0.4 per level|12 max|-
+
|[[Fire Magic]]||0.7 per level||24.5 max
|[[Medicine]]|0.5 per level|15 max|-
+
|-
|[[Misdirection]]|0.6 per level|18 max|-
+
|[[History]]||0.5 per level||17.5 max
|[[Water Magic]]|0.7 per level|21 max|}
+
|-
 +
|[[Leadership]]||0.8 per level||28 max
 +
|-
 +
|[[Light Armor]]||0.6 per level||21 max
 +
|-
 +
|[[Light Weapons]]||0.4 per level||14 max
 +
|-
 +
|[[Medicine]]||0.5 per level||17.5 max
 +
|-
 +
|[[Misdirection]]||0.6 per level||21 max
 +
|-
 +
|[[Water Magic]]||0.7 per level||24.5 max
 +
|}
 +
=Soul Powers=
 +
{| class="wikitable"
 +
|-
 +
|Level 1|| [[Explosive Force]]
 +
|-
 +
|Level 10|| [[Elemental Attunement]]
 +
|-
 +
|Level 15|| [[Elemental Dance]]
 +
|-
 +
|Level 20|| [[Summon Unstable Elemental]]
 +
|-
 +
|Level 30|| [[Caustic Shield]]
 +
|}
 +
=Combat Skills=
 +
{| class="wikitable"
 +
|-
 +
|Level 2|| [[Back Row]]
 +
|-
 +
|Level 4|| [[Enduring Malice]]
 +
|-
 +
|Level 7|| [[Bewitched]]
 +
|-
 +
|Level 9|| [[Controlled Burst]]
 +
|-
 +
|Level 12|| [[Mastermind]]
 +
|-
 +
|Level 14|| [[Tactician]]
 +
|-
 +
|Level 16|| [[Readiness]]
 +
|-
 +
|Level 19|| [[Warded]]
 +
|-
 +
|Level 21|| [[Tar Baby]]
 +
|-
 +
|Level 23|| [[Back Row]]
 +
|-
 +
|Level 25|| [[Tactician]]
 +
|-
 +
|Level 28|| [[Bewitched]]
 +
|-
 +
|Level 32|| [[Damage]]
 +
|-
 +
|Level 34|| [[Back Row]]
 +
|}
 +
=Built in Status=
 +
* StatusBoost(100% chance of 3 magnitude for 20 rounds)
 +
* DamageBuff(100% chance of 5 magnitude for 20 rounds)
 +
* Recharge(100% chance of 5 magnitude for 20 rounds)
 +
{| class="wikitable"
 +
| Back Row
 +
| 3
 +
|-
 +
| Bewitched
 +
| 2
 +
|-
 +
| Controlled Burst
 +
| 1
 +
|-
 +
| Damage
 +
| 1
 +
|-
 +
| Enduring Malice
 +
| 1
 +
|-
 +
| Mastermind
 +
| 1
 +
|-
 +
| Readiness
 +
| 1
 +
|-
 +
| Tactician
 +
| 2
 +
|-
 +
| Tar Baby
 +
| 1
 +
|-
 +
| Warded
 +
| 1
 +
|}{{:Mage Adept/Extra_Notes}}
 +
 
 +
[{{fullurl:Mage Adept/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]]

Latest revision as of 00:01, 1 November 2019

Mage Adept

"Power is all in the mind. A number here, an equation there."
-
Mage Adepts are versatile above all else. Able to command a great deal of magic from each element, they can utilize each in different ways, granting themselves damage from fire, durability from earth, speed from wind, and flexibility from water. They are not masters in any single school, but able to use much of all of them.
Mage Adepts will sometimes focus in one school or another, while some attempt to spread out over all of them. There are strengths and weaknesses to both methods.

Proficiencies

Air Magic 0.7 per level 24.5 max
Direction 0.3 per level 10.5 max
Earth Magic 0.7 per level 24.5 max
Fire Magic 0.7 per level 24.5 max
History 0.5 per level 17.5 max
Leadership 0.8 per level 28 max
Light Armor 0.6 per level 21 max
Light Weapons 0.4 per level 14 max
Medicine 0.5 per level 17.5 max
Misdirection 0.6 per level 21 max
Water Magic 0.7 per level 24.5 max

Soul Powers

Level 1 Explosive Force
Level 10 Elemental Attunement
Level 15 Elemental Dance
Level 20 Summon Unstable Elemental
Level 30 Caustic Shield

Combat Skills

Level 2 Back Row
Level 4 Enduring Malice
Level 7 Bewitched
Level 9 Controlled Burst
Level 12 Mastermind
Level 14 Tactician
Level 16 Readiness
Level 19 Warded
Level 21 Tar Baby
Level 23 Back Row
Level 25 Tactician
Level 28 Bewitched
Level 32 Damage
Level 34 Back Row

Built in Status

  • StatusBoost(100% chance of 3 magnitude for 20 rounds)
  • DamageBuff(100% chance of 5 magnitude for 20 rounds)
  • Recharge(100% chance of 5 magnitude for 20 rounds)
Back Row 3
Bewitched 2
Controlled Burst 1
Damage 1
Enduring Malice 1
Mastermind 1
Readiness 1
Tactician 2
Tar Baby 1
Warded 1
Mage Adept/Extra Notes

Edit notes