Difference between revisions of "Medicated"
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− | {{Recipe Modifier|name=Medicated|desc=Through a combination of anaesthetics, disinfectants, and other remedial medicines, an item can prove useful in accelerating the healing process or hindering it.|cred=95%|xp=50%|ingredients=None|salvage=Common Organic X 25|istats=100% chance of Healgain at magnitude 6 for 5 rounds.<br>100% chance of healgaindebuff at magnitude 8 for 5 rounds.<br>Cooldown of +5%<br>Energy of +5%<br>100% chance of Healgain at magnitude 3 for 10 rounds.<br>|skills=None}}[[Category:Active Ally Status]][[Category:Active Enemy Status]][[Category:Cooldown]][[Category:Energy]][[Category:Passive Ally status]][[Category:Passive Enemy Status]] | + | {{Recipe Modifier|name=Medicated|desc=Through a combination of anaesthetics, disinfectants, and other remedial medicines, an item can prove useful in accelerating the healing process or hindering it.|cred=+95%|xp=+50%|ingredients=None|salvage=Common Organic X 25|istats=100% chance of Healgain at magnitude 6 for 5 rounds.<br>100% chance of healgaindebuff at magnitude 8 for 5 rounds.<br>Cooldown of +5%<br>Energy of +5%<br>100% chance of Healgain at magnitude 3 for 10 rounds.<br>|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Cooldown Modifier]][[Category:Energy Modifier]][[Category:Passive Ally status Modifier]][[Category:Passive Enemy Status Modifier]] |
Latest revision as of 00:02, 22 July 2017
Description | Through a combination of anaesthetics, disinfectants, and other remedial medicines, an item can prove useful in accelerating the healing process or hindering it. | |||||||
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Crown Cost | XP Cost | Ingredients | None | |||||
Materials | Common Organic X 25 | |||||||
Crafting Skills | None | |||||||
Item Stats | 100% chance of Healgain at magnitude 6 for 5 rounds. 100% chance of healgaindebuff at magnitude 8 for 5 rounds. Cooldown of +5% Energy of +5% 100% chance of Healgain at magnitude 3 for 10 rounds. |