Difference between revisions of "Ser'ther"
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==Ser'ther== | ==Ser'ther== | ||
+ | Ser'ther takes on the appearance of a serpent, made out of the water he holds domain over. When he appears, Ser'ther prefers large bodies of water as that affects the size of his body, crackling ice when it is frozen, and when there is no water at all he manifests as a serpentine, being-sized mist. Some might say it's vanity on his part, yet others whisper it's due to the spirit's deeper tie to the elements. Similarly his mood and power seems to change slightly with the seasons, being more languid in the winter and animated with the spring melt. He finds beings a curiosity with their strange ways and useful when it comes to correcting imbalances within the natural world, even if some of the imbalances are the fault of beings. Ser'ther has a particular dislike of Akros. | ||
===Basic Pact=== | ===Basic Pact=== | ||
* Bid: I bid you to purify. | * Bid: I bid you to purify. | ||
* Offer: I offer you clarity and health. | * Offer: I offer you clarity and health. | ||
− | * Purpose: | + | * Purpose: While you will be a paragon of my own crystal clearness, you will abide by and upkeep the perfection of disorder of the world. The natural order, messy as it may seem, is vital to the lifeblood and vitality of the world. |
− | * Gift: | + | * Gift: Followers of the Serpent receive a living wooden staff to represent their connection to nature, the head of which blooms, leafs, and sheds similar to a normal branch with the seasons. Woods like birch or willow are common, being associated with water and/or renewal, but nearly any sort of wood is possible. |
− | * Mark: Ser'ther | + | * Mark: Even when knee-deep in a swamp or running through brambles, followers of Ser'ther find that the crystal clarity of their patron shines through. Mud refuses to cling to them, and their clothes remain fresh-looking and smelling no matter how vigorously they strain in their duties. Their movements grow more graceful and supple, like that of the water serpent, as they grow more attuned with the water spirit. |
===Benefits=== | ===Benefits=== | ||
− | * By touching the staff to liquid | + | * By touching the staff to liquid or its container, followers can purify it to safe, drinkable water. They can only affect liquid within a certain, continuous radius of where the staff touches, and when the staff is taken away the changes persist, but the water can be re-contaminated if the contamination source is still present. Excessive use that causes harm to local flora or fauna may draw rebuke from Ser'ther. |
+ | * Just as followers of Ser'ther can cleanse water, so to does his power aid in cleansing and protecting the follower, providing a bonus to resist harmful toxins and unnatural influences. This results in a +1 passively to the worshipper or allies close by against poison and disease effects. With a touch of their staff, they can spend hero points on behalf of their allies to aid with their rolls(+5 per, just as when you spend hero points on yourself). | ||
+ | ** If the caller of Ser'ther should fall victim to disease or poison themselves, they get a cumulative +1 per roll against it until it is eventually thrown off. | ||
+ | ** This does not effect statuses that induce poison, disease, or similar effects | ||
+ | [[Category:Spirits]][[Category:Elemental Court]] |
Latest revision as of 06:53, 22 November 2013
Ser'ther
Ser'ther takes on the appearance of a serpent, made out of the water he holds domain over. When he appears, Ser'ther prefers large bodies of water as that affects the size of his body, crackling ice when it is frozen, and when there is no water at all he manifests as a serpentine, being-sized mist. Some might say it's vanity on his part, yet others whisper it's due to the spirit's deeper tie to the elements. Similarly his mood and power seems to change slightly with the seasons, being more languid in the winter and animated with the spring melt. He finds beings a curiosity with their strange ways and useful when it comes to correcting imbalances within the natural world, even if some of the imbalances are the fault of beings. Ser'ther has a particular dislike of Akros.
Basic Pact
- Bid: I bid you to purify.
- Offer: I offer you clarity and health.
- Purpose: While you will be a paragon of my own crystal clearness, you will abide by and upkeep the perfection of disorder of the world. The natural order, messy as it may seem, is vital to the lifeblood and vitality of the world.
- Gift: Followers of the Serpent receive a living wooden staff to represent their connection to nature, the head of which blooms, leafs, and sheds similar to a normal branch with the seasons. Woods like birch or willow are common, being associated with water and/or renewal, but nearly any sort of wood is possible.
- Mark: Even when knee-deep in a swamp or running through brambles, followers of Ser'ther find that the crystal clarity of their patron shines through. Mud refuses to cling to them, and their clothes remain fresh-looking and smelling no matter how vigorously they strain in their duties. Their movements grow more graceful and supple, like that of the water serpent, as they grow more attuned with the water spirit.
Benefits
- By touching the staff to liquid or its container, followers can purify it to safe, drinkable water. They can only affect liquid within a certain, continuous radius of where the staff touches, and when the staff is taken away the changes persist, but the water can be re-contaminated if the contamination source is still present. Excessive use that causes harm to local flora or fauna may draw rebuke from Ser'ther.
- Just as followers of Ser'ther can cleanse water, so to does his power aid in cleansing and protecting the follower, providing a bonus to resist harmful toxins and unnatural influences. This results in a +1 passively to the worshipper or allies close by against poison and disease effects. With a touch of their staff, they can spend hero points on behalf of their allies to aid with their rolls(+5 per, just as when you spend hero points on yourself).
- If the caller of Ser'ther should fall victim to disease or poison themselves, they get a cumulative +1 per roll against it until it is eventually thrown off.
- This does not effect statuses that induce poison, disease, or similar effects