Difference between revisions of "Clear Bodied"
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− | {{Mutantpower|name=Clear Bodied|desc=Your very body appears to be vaguely translucent, allowing harmful energies to pass through you and avoiding notice from enemies.|basepower=Passive Template|powertype=Passive Auto|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Defense at magnitude | + | {{Mutantpower|name=Clear Bodied|desc=Your very body appears to be vaguely translucent, allowing harmful energies to pass through you and avoiding notice from enemies.|basepower=Passive Template|powertype=Passive Auto|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Aoeguard at magnitude 3 for 10 rounds.<br>100% chance of Defense at magnitude 3 for 10 rounds.<br>100% chance of Energydamageresist at magnitude 1 for 10 rounds.<br>100% chance of Menace at magnitude -5 for 10 rounds.<br>|Upgrades=AoEGuardmag by 2<br>DefenseMag by 2<br>EnergyDamageResistMag by 0.5<br>MenaceMag by -5}}[[Category:Aoeguard inflicting powers]][[Category:Defense inflicting powers]][[Category:Energydamageresist inflicting powers]][[Category:Menace inflicting powers]][[Category:Passive]][[Category:Friendly powers]] |
Latest revision as of 00:10, 28 October 2013
Type | Passive Auto | Target | Self NoAoE |
---|---|---|---|
Description | Your very body appears to be vaguely translucent, allowing harmful energies to pass through you and avoiding notice from enemies. | ||
Based on Passive Template | Slot: | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Aoeguard at magnitude 3 for 10 rounds. 100% chance of Defense at magnitude 3 for 10 rounds. 100% chance of Energydamageresist at magnitude 1 for 10 rounds. 100% chance of Menace at magnitude -5 for 10 rounds. | |||
Training Upgrades | |||
AoEGuardmag by 2 DefenseMag by 2 EnergyDamageResistMag by 0.5 MenaceMag by -5 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |