Difference between revisions of "Newbie Command List"

From Rusted Promises
Jump to: navigation, search
(+acc <Number>)
(say <Message>)
 
(One intermediate revision by the same user not shown)
Line 27: Line 27:
 
Using a prefix generated by your current head type, talks in the current room with a message visible to all players. Generally considered IC, or "In Character" for [[roleplay]]ing. For example:
 
Using a prefix generated by your current head type, talks in the current room with a message visible to all players. Generally considered IC, or "In Character" for [[roleplay]]ing. For example:
 
You type <code>say "Hello all, this is just a test!"</code>.
 
You type <code>say "Hello all, this is just a test!"</code>.
What you see: <code>You chirr, "Hello all, this is just a test!"</code>.
+
What you see: <code>You say, "Hello all, this is just a test!"</code>.
What everyone else in the room sees: <code>Playername chirrs, "Hello all, this is just a test!"</code>
+
What everyone else in the room sees: <code>Playername says, "Hello all, this is just a test!"</code>
  
 
==pose &lt;Message&gt;==
 
==pose &lt;Message&gt;==

Latest revision as of 21:44, 24 December 2012

This page does not cover all the commands currently in the game, but these are the commands that will make up most of a player's commands.

north/south/east/west/up/down

Basic movement commands. Dependent on the exits to your current room, and can usually be abbreviated to their first letter.

depart

Takes you to the overworld map for fast and safe traveling. Players without the Flight perk can only do so from designated points, while those with Flight can depart from any location.

look

Lets you look at things - the room you're in, other players, objects, even enemy monsters. Typing look by itself merely looks at the room, while typing look me looks at yourself. If you want to look at a monster during combat, typing look 1 (or whatever number they are) tends to work better than typing their name. (short l)

talk/check

These two have the same effect. They're used to interact with NPCs or objects in the same room as you, with the format talk <target> or check <target>.

use

Lets you use a power or object. Powers work best by using the format of use <Power Name> on <Target>. Targets that are hostile are best selected by using just the number next to their name in the combat display.

+rpinfo <topic>

Gets you more information on the topic, including some items, most powers, roles, professions, etc. A great source of help at the early stages.

public <Message>

(can be shortened to pub <Message>) Chats in the general public channel, viewable by all players with the channel turned on (most players at this point). Using the format pub : you can type in emotes that just say your name, rather than your current head's chatter type. Mostly considered out-of-character and used to pass information or ask questions.

say <Message>

Using a prefix generated by your current head type, talks in the current room with a message visible to all players. Generally considered IC, or "In Character" for roleplaying. For example: You type say "Hello all, this is just a test!". What you see: You say, "Hello all, this is just a test!". What everyone else in the room sees: Playername says, "Hello all, this is just a test!"

pose <Message>

Similar to say, but instead the message displayed to all players starts with just your name, useful for RP. Only displays for the room you are currently in. For example: You type pose is simply conducting tests for the wiki, don't mind them. What you see: Playername is simply conducting tests for the wiki, don't mind them. What everyone else sees: Playername is simply conducting tests for the wiki, don't mind them.

spoof <Message>

Similar to pose, but this will post the message to the room without your name in front of it. Also useful for RP. An example: You type spoof A large bear walks into the room and starts to dance. What everyone sees: A large bear walks into the room and starts to dance.

OOC <Message>

Can be used in two formats, much like public. Typing ooc results in an appearance for your local room that looks like a say, but without your head suffix adding its portion to your chat. Using the format "ooc :" results in an output that acts much like an emote from above.

editplayer

Command that has a lot of functions for editing appearance, your short and long descriptions can be edited via this command. It comes with its own built in help for most of them as well, give it a try if you didn't do much during character creation to jazz up your character's appearance to others.

inventory

Lists all the current items you are carrying. You can type inventory # to get more information about an item in your inventory. (interchangeable with +gear, can be shortened to i)

equip

Typed by itself, it lists off everything you have equipped, and in which slots. Typing equip #, with the number of an item in place of the #, tries to equip that item from your inventory. If it's equippable, and you have enough spare loadout, then it'll be equipped.

+gear

An important command that serves as the root for several commands. By itself, +gear lists all the items you are carrying. Typing +gear #, with the number of an item in place of the #, displays more information on that item. Typing +gear #help shows a help screen about further commands.

eq <Number>

Equips that item number from your inventory. You can use +gear or inventory to determine the item number of what you want to equip.

remove

Removes a piece of equipment. You'll need to tell the game which piece of equipment, by typing equip, finding the slot number of the gear, and typing remove #.

ws

Type in a room to get some information about your fellow players without being too intrusive. Information includes name, status (IC, idle, OOC, etc), sex and species status.

wi

Type in a room to get some roleplaying information about your fellow players. This will show a list of 'flags' for each player, displaying what they are interested in. The same command is also used to set your own flags. Type wi #help for more details.

stats

Views your current character sheet, containing a lot of useful information including your HP status, special skills, mutant powers, combat skills and knowledge skills.

+hazards

Shows a display about the current area. Known monsters and approximate threat level. Try to stay in areas which match your level. (can be shortened to +haz)

chakra

shows what chakras you have, equipped to your current soul and in your inventory, and what effects they have.

+prove <a player stat>

Proves if the player has a statistic with that name. The result will be shown to the room with an message like "Playername proves that they possess a stat named StatName with a value of StatValue". Can be altered by /silent so it will not show the result to the room; for example, +prove/silent Fire Magic will prove if the player has the Fire Magic proficiency and give the actual value for it.