Difference between revisions of "Divine Math Theory"

From Rusted Promises
Jump to: navigation, search
(Created page with "Written by the Mad Mad Divine Mathematician Alynna -- Oct 31, 475 I'm writing this in a fit of madness and clarity to commit to pen and paper the entirety of my research to t...")
 
 
(One intermediate revision by the same user not shown)
Line 6: Line 6:
  
 
=====a=====  
 
=====a=====  
'''Name''': Alpha
+
* '''Name''': Alpha
'''Function''': The base value of an existing thing.  The value of truth.
+
* '''Function''': The base value of an existing thing.  The value of truth.
'''Standard value''': 1
+
* '''Standard value''': 1
'''Spell equation effect''': Decreases or increases a spell power.
+
* '''Spell equation effect''': Decreases or increases a spell power.
'''Universal effect''': Changes the influence of entropy.
+
* '''Universal effect''': Changes the influence of entropy.
'''Advisory''': Use only in divine math on a local object.   Do not attempt to change universal properties.
+
* '''Advisory''': Use only in divine math on a local object. DO NOT USE WITH Q.
 
=====c=====
 
=====c=====
'''Name''': C
+
* '''Name''': C
'''Function''': The maximum speed that anything can travel in the universe, no matter how fast it might be.  It is a function of U and V listed below.
+
* '''Function''': The maximum speed that anything can travel in the universe, no matter how fast it might be.  It is a function of U and V listed below.
'''Standard value''': 299792458
+
* '''Standard value''': 299792458
'''Spell equation effect''': Speeds up a spell or slows it down.
+
* '''Spell equation effect''': Speeds up a spell or slows it down.
'''Universal effect''': Changes the speed of light.
+
* '''Universal effect''': Changes the speed of light.
'''Safe
+
* '''Advisory''': Use only in divine math on a local object.  DO NOT USE WITH Q.  Can have detrimental temporal effects.
e = Directly affects the way we count.  Currently equal to 2.718281828, approximately.  If changed, we would not know it within the system of magic, but it would affect whether 10 came after 9 or some other number.  It would even add digits to our concept of numbers if increased.
+
* '''Description''': Adjust c as needed to redefine speed in a divine equation.
i = represents the imagination.  Its base value comes from the square root of negative one.   By making this variable a result of an equation, where the result then becomes i, but is real, it should be possible
+
=====e=====
 +
* '''Name''': E
 +
* '''Function''': Determines the base number system in which we count.
 +
* '''Standard value''': 2.718281828
 +
* '''Spell equation effect''': Changes the base numbering system for a spell.
 +
* '''Universal effect''': Changes the base numbering system of the universe.
 +
* '''Advisory''': DO NOT USE.  For documentation only.
 +
* '''Description''': Directly affects the way we count.  Currently equal to 2.718281828, approximately.  If changed, we would not know it within the system of magic, but it would affect whether 10 came after 9 or some other number.  It would even add digits to our concept of numbers if increased.  
 +
=====i=====
 +
* '''Name''': I
 +
* '''Function''': Represents the imagination
 +
* '''Standard value''': Derived from the square root of negative one.
 +
* '''Spell equation effect''': Represents something being imagined in the mind.
 +
* '''Universal effect''': Liquefies reality. 
 +
* '''Advisory''': REALITY WILL BREAK IF USED WITH Q.
 +
* '''Description''': Assign a real number to i in your divine math to make an imaginary thing real.

Latest revision as of 08:06, 2 November 2012

Written by the Mad Mad Divine Mathematician Alynna -- Oct 31, 475

I'm writing this in a fit of madness and clarity to commit to pen and paper the entirety of my research to this time. Future generations may reference this and find me either correct or completely off my rocker, but it hardly matters as long as it gives others a jumping point to their own research.

These are a list of divine axes either theorized to exist or proven to exist. The proven ones I shall mark with an asterisk.

Contents

a
  • Name: Alpha
  • Function: The base value of an existing thing. The value of truth.
  • Standard value: 1
  • Spell equation effect: Decreases or increases a spell power.
  • Universal effect: Changes the influence of entropy.
  • Advisory: Use only in divine math on a local object. DO NOT USE WITH Q.
c
  • Name: C
  • Function: The maximum speed that anything can travel in the universe, no matter how fast it might be. It is a function of U and V listed below.
  • Standard value: 299792458
  • Spell equation effect: Speeds up a spell or slows it down.
  • Universal effect: Changes the speed of light.
  • Advisory: Use only in divine math on a local object. DO NOT USE WITH Q. Can have detrimental temporal effects.
  • Description: Adjust c as needed to redefine speed in a divine equation.
e
  • Name: E
  • Function: Determines the base number system in which we count.
  • Standard value: 2.718281828
  • Spell equation effect: Changes the base numbering system for a spell.
  • Universal effect: Changes the base numbering system of the universe.
  • Advisory: DO NOT USE. For documentation only.
  • Description: Directly affects the way we count. Currently equal to 2.718281828, approximately. If changed, we would not know it within the system of magic, but it would affect whether 10 came after 9 or some other number. It would even add digits to our concept of numbers if increased.
i
  • Name: I
  • Function: Represents the imagination
  • Standard value: Derived from the square root of negative one.
  • Spell equation effect: Represents something being imagined in the mind.
  • Universal effect: Liquefies reality.
  • Advisory: REALITY WILL BREAK IF USED WITH Q.
  • Description: Assign a real number to i in your divine math to make an imaginary thing real.