Difference between revisions of "Dark Knight"

From Rusted Promises
Jump to: navigation, search
(Auto update)
(Auto update)
Line 63: Line 63:
 
=Built in Status=
 
=Built in Status=
 
* Vampiric(100% chance of 3 magnitude for 20 rounds)
 
* Vampiric(100% chance of 3 magnitude for 20 rounds)
* HealGainDebuff|5|4|2HostileProc(100% chance of 1 magnitude for 20 rounds)
+
[{{fullurl:Dark Knight/Extra_Notes|action=edit}} Edit notes]* HealGainDebuff|5|4|2HostileProc(100% chance of 1 magnitude for 20 rounds)
* DamageResist(100% chance of 0.5 magnitude for 20 rounds)
+
[{{fullurl:Dark Knight/Extra_Notes|action=edit}} Edit notes]* DamageResist(100% chance of 0.5 magnitude for 20 rounds)
[[Category:Soul]][[Category:Combat Soul]]
+
[{{fullurl:Dark Knight/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]]

Revision as of 01:08, 21 October 2012

Dark Knight

Proficiencies

Dark Magic 0.4 per level 12 max
Heavy Armor 1 per level 30 max
Heavy Weapons 0.4 per level 12 max
Misdirection 0.4 per level 12 max
Moderate Armor 0.4 per level 12 max
Moderate Weapons 0.8 per level 24 max
Shields 0.6 per level 18 max

Soul Powers

Level 1 Enervating Strike
Level 10 Darkened Heart
Level 20 Condemning Strike
Level 30 Drain Vitality

Combat Skills

Level 2 Durability
Level 4 Vampiric
Level 7 Tactician
Level 9 Bewitched
Level 12 Enduring Malice
Level 14 Sacrificial Fury
Level 15 Readiness
Level 16 Warded
Level 19 Scavenger
Level 21 Accuracy
Level 23 Tactician
Level 25 Vampiric
Level 28 Durability
Level 30 Bewitched

Built in Status

  • Vampiric(100% chance of 3 magnitude for 20 rounds)

Edit notes* HealGainDebuff|5|4|2HostileProc(100% chance of 1 magnitude for 20 rounds) Edit notes* DamageResist(100% chance of 0.5 magnitude for 20 rounds) Edit notes