Difference between revisions of "Automated Multiplayer Updates/2018 June"

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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Energetic made a touch more energetic to match what lethargic takes.&quot;
 
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Energetic made a touch more energetic to match what lethargic takes.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Betwitched now reverses incoming complementary debuffs, giving you the positive version for 20% of the duration per point.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;The presence of socialite combat skill in your party increases xp gains from combat sources by 5% per combat skill point presence <span style="color:#00FF00">(</span>multiple people with it will stack merrily<span style="color:#FF0000">)</span>. This applies even if you do not have socialite yourself. It&#39;s so much easier to learn in a friendly environment.&quot;

Revision as of 00:00, 21 June 2018


[Update] Nuku says, "ATB restored to 100 tick default, skipping only while all-charging."

[Update] Nuku says, "wwf is not alphabetical."

[Update] Nuku says, "Our first two complimentary statuses are now a thing, ready to be examined and toyed with. LockedOn and Shaken, from Accuracy and AccuracyDebuff. Only active powers will inflict them. LockedOn gives you a 20% chance of scoring a 0% dodge (total hit). Being shaken gives you a 20% chance of completely missing (100% dodge). Have both? They cancel out."

[Update] Nuku says, "More will be coming later."

[Update] Nuku says, "If you are using a complimented status on someone who is not you, the duration of the status is increased by your lingering kindness or enduring malice (depending on if it is a debuff or not) by 0.5 rounds per skill point."

[Update] Nuku says, "Self and Ally powers no longer check for the new statuses (Since accuracy is not a thing at that point)"

[Update] Nuku says, "http://wiki.flexiblesurvival.com/w/Statuses updated with the two new statuses."

[Update] Nuku says, "If a power is giving a negative amount of a status, it will NOT be checked for complimentary statuses."

[Update] Nuku says, "If the status of a triggering power has a duration below 3 rounds, it will have a default complimentary status of 0 rounds (still modified by combat skills). If it is 5+, it will have a default of 2 rounds. 10+? 4 rounds. 20+?! 6 rounds."

[Update] Nuku says, "The increase in base duration is lowered to 2 if 5+, 3 if 10+, and 4 if 20+."

[Update] Nuku says, "New complementary statuses, Energetic and Lethargic. They increase/decrease charge amount per given amount of tick by 20%, stacking with all other forms of haste."

[Update] Nuku says, "Toggles were not refreshing properly in combat. This is fixed."

[Update] Nuku says, "Energetic/Lethargic comes from Haste/Charge(and their debuff variants)"

[Update] Nuku says, "If you score a locked on and the enemy manages a dodge/roll at that exact moment, instead of completely overriding it, it now averages the result (So a complete dodge and a lockon at once = 50% dodge) (A roll + lockon = 25% dodge)"

[Update] Nuku says, "Toggles fire 1/round. Passives fire 1/5 rounds. This has been debugged and confirmed."

[Update] Nuku says, "Energetic made a touch more energetic to match what lethargic takes."

[Update] Nuku says, "Betwitched now reverses incoming complementary debuffs, giving you the positive version for 20% of the duration per point."

[Update] Nuku says, "The presence of socialite combat skill in your party increases xp gains from combat sources by 5% per combat skill point presence (multiple people with it will stack merrily). This applies even if you do not have socialite yourself. It's so much easier to learn in a friendly environment."